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June 6, 2013
 
LeapFrog
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Blogs

Scott Sheppard's Comments

Comment In: The Stanley Parable Helpful Development Showcase: Paradoxes [Blog - 05/01/2013 - 04:38]

I was able to Like ...

I was able to Like your comment. This was was enough for me.

Comment In: The Stanley Parable Helpful Development Showcase: Forklifts [Blog - 04/17/2013 - 03:11]

Brilliant ...

Brilliant

Comment In: Games Have An Attention Problem [Blog - 03/19/2013 - 12:57]

grr... accidental Double Post. ...

grr... accidental Double Post.

Comment In: Kickstarter and Failure: The Futility of Doing Things Right [Blog - 03/04/2013 - 01:55]

Backed because of this article. ...

Backed because of this article. Thanks for the nudge. Hope my social circle does the same.

Comment In: Making it in Indie Games: Starter Guide [Blog - 03/01/2013 - 01:31]

I honestly believe that this ...

I honestly believe that this is the most helpful article I 've ever read on indie game development. Thank you for the heart-to-heart that you never had with me.

Comment In: Linearity is Okay in Games [Blog - 01/29/2013 - 06:23]

This isn 't a direct ...

This isn 't a direct reply to your points, but it made me think of something that I 'd like to share. r n r nIt seems like a game like Magic: The Gathering is a completely non-linear game with a heavy story. Or the tabletop World of Darkness games. ...

Comment In: An Alternative to Achievements [Feature - 01/25/2013 - 04:45]

http://bitly.com/W8vPFf r n r nYup, ...

http://bitly.com/W8vPFf r n r nYup, random word achievement unlocked.

Comment In: Beat Hazard Grosses $2 Million - A Sales Comparison [Blog - 11/26/2012 - 06:02]

Thank you. Very helpful indeed. ...

Thank you. Very helpful indeed.

Comment In: The 9 common mistakes every indie game studio should avoid [News - 11/21/2012 - 06:26]

This is absolute gold. ...

This is absolute gold.

Comment In: Game dev start-up incubator shuts down, blames harsh indie climate [News - 10/22/2012 - 08:09]

Depressing... ...

Depressing...

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