Scott Stephan is the Lead Producer at Los Angeles based GUTS Dept. He's nearly completed his MFA in USC's Interactive Media & Games Department and has previously worked at the GameDesk Institute and WEMO Labs. His previous game, Anamnesis, was an IndieCade Digital Select title in 2014.
In Part 3 of our Kickstarter post-mortem, we talk about the body copy, pricing and determining rewards and how much to ask for.
In the 2nd part of our Kickstarter advice series we talk about a major choke point for a lot of campaigns: The Video.
In part one of our Kickstarter post-mortem series, we talk about the deciding to Kickstart, how much work we put in beforehand, what you should think about before launching and when to launch.
[Blog - 06/08/2015 - 06:02]