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Blogs

Sean Hogan's Blog

Hi, I'm Sean. I usually do design/programming/music for the games I've made.

I made Anodyne: www.anodynegame.com

also on steam - http://store.steampowered.com/app/234900

http://twitter.com/seagaia2

Member Blogs

Joys in writing game music, frustrations of the place of games in society, and the potential of games that convey experiences
Posted by Sean Hogan on Fri, 26 Oct 2012 11:06:00 EDT in Audio, Production, Design, Indie
talking about frustrations with the current state of games, what i'm interested in with the potential of games as a creative medium, and then my fascination with a subset of game music.
Read More... | 0 Comments

Aesthetics, Game Design, and Development of the Zelda-like Anodyne
Posted by Sean Hogan on Mon, 15 Oct 2012 03:46:00 EDT in Indie, Design
A talk I gave (52:10) of some of the aesthetic choices and game design in Jon Kittaka and I's Zelda-like, Anodyne.
Read More... | 0 Comments

Anodyne: A Pirate Bay Promo Postmortem  Featured Blogs
Posted by Sean Hogan on Wed, 31 Dec 1969 07:00:00 EST in Business/Marketing
I had the chance to promote my game, Anodyne, on the front page of The Pirate Bay on the weekend of the 16th. Did it work out? And to what extent?
Read More... | 7 Comments

   

Sean Hogan's Comments

Comment In: Where is the "perfect" indie gaming platform? [Blog - 06/05/2013 - 01:12]

Unless you have the technical/artistic ...

Unless you have the technical/artistic abilities to work in a AAA studio and a portfolio to support it, you 're better off just working on your own games and possibly selling them. There are tons of resources on getting started.

Comment In: The Arbitrary or Authored Loss of Control against Perfect & Natural Avatars [Blog - 06/03/2013 - 11:50]

These thoughts kind of came ...

These thoughts kind of came to mind as I played through Contact NDS and The Swapper over the past few weeks. The former was a weird way of controlling someone...the game made you understand that you were basically taking over control someone who was supposed to be sentient on their ...

Comment In: Anodyne: A Pirate Bay Promo Postmortem [Blog - 12/31/1969 - 07:00]

Check this for the details ...

Check this for the details : r n r nhttp://seagaia.wordpress.com/2013/02/17/piracy-and-anodyne/ r n r nquoted r n r n Game releases Feb 4th, get some nice press from wonderful journalists, we do some interviews with wonderful interviewers Over the weekend, someone from France tells me they liked the game, and was ...

Comment In: 2013 Independent Games Festival announces Student Showcase winners [News - 01/22/2013 - 01:57]

hooray my game anodyne got ...

hooray my game anodyne got an honorable mention. Looking forward to playing the other student games as well and hopefully meeting others at some point....

Comment In: Postmortem: McMillen and Himsl's The Binding of Isaac [Feature - 11/28/2012 - 04:45]

Rad, glad it worked out ...

Rad, glad it worked out so well In general I wish people made their games more personal and as reflections of themselves...there 's something about games with parts of the personalities and thoughts of the creators that 's appealing - maybe gaining insight into their minds, etc. Are you going ...

Comment In: Steam Greenlight cleans up by giving early concepts their own home [News - 10/17/2012 - 07:01]

Can projects/are projects be/being moved ...

Can projects/are projects be/being moved from the normal greenlight to the concepts Or will this only apply to future projects. The current concepts will still clog normal Greenlight otherwise But it is a step in the right direction .

[More Sean Hogan Comments]   

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