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Sean Hogan's Comments

Comment In: [News - 10/15/2012 - 04:03]

Anyone have insight to what ...

Anyone have insight to what Aaron is asking It 's something I 'm also curious of...I feel like I 've been pulling out all the stops w.r.t. getting the game noticed and the only thing that could go a step further is actually releasing the game.

Comment In: [Feature - 10/10/2012 - 04:00]

Very very cool ...

Very very cool

Comment In: [News - 09/20/2012 - 01:14]

Ah, really relating to this ...

Ah, really relating to this right now. It 's a weird feeling to be doing all of it, but you get used to it after a while. Just need to be persistent and kind. r n r nI am curious as to the best way to build a fan base...indiedb ...

Comment In: [News - 09/14/2012 - 05:51]

I hope no one actually ...

I hope no one actually tries to design their games intentionally around the recently greenlit games to try and get it on Steam. r n r nWe need more of every genre on Steam. But in that lies responsibility in the devs from the various genres/cross genres to work their ...

Comment In: [Blog - 09/05/2012 - 02:30]

This is always good general ...

This is always good general advice to live by. Greenlight isn 't replacing much of my marketing effort for Anodyne. It 's more of an extra link to point people to. It 's nice for some people to see the game on greenlight, but the most you get there is ...

Comment In: [News - 09/06/2012 - 05:00]

It sounds like he 's ...

It sounds like he 's complaining about people not seeing Kickstarter the same way he does...he 's got a lot of experience, but I can 't imagine involving backers in the design process heavily could ever be a good idea. It 's just one large bet, and with nothing concrete, ...

Comment In: [News - 08/31/2012 - 10:22]

I agree with this. I ...

I agree with this. I 'm fine with having negative feedback on my game, but vulgar things tend to just be noise.

Comment In: [News - 08/30/2012 - 01:57]

It 's a really nice ...

It 's a really nice thing. Only 7 hours and my game Anodyne 's gotten a lot of positive comments - probably not enough to get accepted, but the exposure is nice and motivating. A lot of buddies have been saying positive things about the system as well. r n ...

Comment In: [News - 08/23/2012 - 11:34]

There might be some common ...

There might be some common winners, but I 'd expect the winners wouldnt be the same due to differences in audience. And will probably confirm the notion of mainstream flash audiences disliking less addictive games at least a little . Game jam games tend to be more nicely voted upon, ...

Comment In: [News - 07/26/2012 - 04:06]

I am not claiming to ...

I am not claiming to know anything about that that 200m, but I wanted to note that it 's funny what sums of money can do. 200m could result in 1,000 innovative and creative games.... 200,000 is enough for a decent living making games for 3-4 years for two people, ...

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