Sebastian Long is a Games User Researcher at Player Research in Brighton, UK.
Through research, observation, interview and evaluation, Player Research make video games more playable, enjoyable and exciting for their target audience - helping to deliver the designers' creative intent.
Since Jan 2012, Seb has contributed to very nearly 100 shipped titles, impacting more than 500 million gamers worldwide.
Key titles include Dead Trigger 1 and 2, DmC: Devil May Cry, CSR Racing and CSR Classics, Remember Me, Moshi Village, World of Warriors, Wonderbook, Hungry Shark, and many, many more titles across all platforms.
How and why you should be budgeting 5% of your development funds on these 5 player-centric activities
How can two similar games have such disparity in success? What stopped Ironpants matching Flappy Bird's overnight fame, and why did either succeed at all? We compare these games to reveal nuance in design, and the importance of focus on player experience.
Finding the budget and time for playtesting and user research is easy for large studios, but what about indie teams? Player Research and Micro Macro Games uncover the value of playtesting on the gorgeous hidden object puzzler Morphopolis.
[Blog - 06/14/2014 - 08:11]
[Blog - 04/21/2014 - 10:47]
[Feature - 10/17/2012 - 04:15]
This is a great article, ...
This is a great article, thanks for sharing it. r n r nI feel that the addition of a User Researcher, or at least someone trained in Human-Computer Interaction or similar can greatly benefit the small mixed-skill teams you suggest for rapid prototyping. Considering user 's expectations, they way players ...
[Feature - 05/15/2012 - 04:10]
A valuable and highly readable ...
A valuable and highly readable introduction to games user research, with some great advice for new-comers on many oft-overlooked intricacies of the field. A great starting point for anyone wishing to understand or conduct user research. Thanks for putting them together. :
[News - 04/16/2012 - 09:50]
I don 't understand how ...
I don 't understand how anyone was 'tricked ' by usability testing in this scenario Playtesting was run, usability issues were found and fixed - the game was made better. Surely a total success r n r nAny players ' experience is likely to be affected by 'show-stopping ' usability ...