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Sebastian Alvarado's Blog

 

I'm an academic with an interest in how science is portrayed in popular media. As a result I am particularly interested in improving the quality of science as it is used  in the video game industry. I have worked in the private biotech sector for 4 years before pursuing an academic career at McGill university. My own research interests revolve around understanding the neuroscience of the gaming mind, evolutionary biology, and epigenetics.

Blog articles are submitted from Thwacke! and come from a network of academics with an interest in their field of specialty and video game development.  Topics range from rationalizing science fiction in video game narrative  to the psychology and neuroscience of the gaming mind. Our articles are meant to inform and educate the public about the relevance of science and its use in the making of video games.

 

Member Blogs

Posted by Sebastian Alvarado on Fri, 02 May 2014 04:36:00 EDT in Design, Art, Serious, Indie
Anatomist, Andrew O'Malley, chimes in on the functional anatomy in design of character models. For more


Posted by Sebastian Alvarado on Mon, 13 May 2013 02:07:00 EDT in Design, Serious
In this post I go over the real science that could exist behind Mass Effect's Genophage, a DNA eating virus capable of sterilizing an entire race...


Posted by Sebastian Alvarado on Thu, 21 Feb 2013 12:56:00 EST in Design, Serious
Nanotechnology expert, Kevin Neibert, breaks down the reality behind the Crynet Nanosuit from the Crysis Franchise.


Posted by Sebastian Alvarado on Fri, 25 Jan 2013 02:00:00 EST in Design, Serious
Physicist and postdoctoral fellow , Ivan Marin, walks us through the unlikely physics of respawning in Borderlands 2.


Posted by Sebastian Alvarado on Tue, 23 Oct 2012 11:19:00 EDT in Design, Serious
Evolutionary biologist and super-soldier creator, Rajee Rajakumar, explores how real insects compare to StarCraft's Zerg.


Posted by Sebastian Alvarado on Mon, 08 Oct 2012 12:14:00 EDT in Design, Serious
Neuroscientist at the Douglas Institute and McGill University, Ian Mahar, discusses how immersion works in the mind of a gamer.



Sebastian Alvarado's Comments

Comment In: [News - 07/17/2012 - 09:40]

I think it 's a ...

I think it 's a matter of finding artistic merit in selling atmosphere with thought out sound design vs saving a dollar. anyone can do this but finding the right context helps the quality of the experience.

Comment In: [Blog - 07/06/2012 - 10:05]

We host articles like this ...

We host articles like this regularly at www.thwacke.com. Also made the edit thanks for pointing it out

Comment In: [Blog - 05/24/2012 - 06:20]

We appreciate the comments. Just ...

We appreciate the comments. Just to clarify I am not the author of this specific piece, I am only using this account to host reposts from www.thwacke.com. r n r nIan Mahar, neuroscientist at McGill university wrote this one up.

Comment In: [Blog - 04/07/2012 - 11:18]

Thanks for the link. Not ...

Thanks for the link. Not so much the task as it is fun to be creative with ones field. I usually find these ideas stumble when thrown into game narratives. Hope you enjoyed

Comment In: [News - 02/13/2012 - 07:11]

@Bart Stewart I'm on the ...

@Bart Stewart I'm on the same page. Thing is, edutainment has failed time and time again and there is no gold standard to aspire to yet... . In fact if you look at the market/audience for these games it's parents picking the games their kids play. Basically your players aren't ...