Sebastian started tinkering with a C64 when being 9 years old, making basic games in basic. The first game he released was a shareware/freeware space shooter in 1994, when he was 16. He co-founded the Argentine Videogame Developers Association in 2001, co-created the Argentine Videogame Exhibition in 2003, and had a small mobile development studio from 2003 till 2008.
He can do both game programming and game design, applying usability principles to make people understand concepts, and solving problems with clever algorithms and data structures. He has also done sales and business development. He enjoys visual arts and music, and sometimes does graphical design, paints, plays the gitar and more.
In 2014 he started Perro Electrico, whose first game, Flip, was released on May 2014 and was well received by both players and reviewers.
A short list of tips for making it easier to find the right freelancer for your game audio.
Flip was a one man project developed in 3 months. Its development was uneventful, but launch and marketing lacked a clear objective.
[Blog - 11/23/2015 - 07:41]
Indeed I have found lots, ...
Indeed I have found lots, which made the decision to choose one very hard. I finally chose one mainly because of geographical reasons rather than quality, as most where very good. r n r nThe TIGForum was a great source for that.
[Blog - 05/20/2014 - 03:18]
I actually started making the ...
I actually started making the game just to explore the mechanic, and at some point I realized that I was making it for real . My PR and business experience is mostly focused on B2B in the software industry and academia in Argentina, which you can guess is not so ...