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February 20, 2017
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Sebastien Lambottin's Blog   Expert Blogs

I have been working in the videogame industry as a senior designer for 15 years now.
I worked for some of the biggest publishers worldwide such as Atari (Inforgrames), EA and Activision.
I'm now senior designer at Ubisoft Montreal, my last game shipped is Assassin's creed 4 black flag.

During my career I have also co-founded a videogame studio named Kandogames :


Expert Blogs

Posted by Sebastien Lambottin on Fri, 18 Jul 2014 09:15:00 EDT in Design, Production, Console/PC
By building a gameplay prototyping library we've manage to increase our iteration speed for the naval gameplay of AC4

Sebastien Lambottin's Comments

Comment In: [Blog - 07/18/2014 - 09:15]

We never add appeling asset ...

We never add appeling asset in those proto. A key point to obtain this is that we are not using the engine of the production to do those prototypes. This way people are less tempted to put polished asset in the proto because it 's a pure waste of time.

Comment In: [Feature - 08/15/2012 - 04:55]

Hello, r nThanks for your ...

Hello, r nThanks for your interesting comment. r nI agree with you, I didn 't talk at all about element alignement as you said. Maybe I should have insisted on it but it 's true that I 've focused myself on real time combat system in this article, and what ...