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Sergio Rosa's Member Blogs

Posted by Sergio Rosa on Mon, 30 Jun 2014 02:31:00 EDT in Art, Console/PC, Indie, Smartphone/Tablet
This is a stupid question (as a Latin American, I don't understand the inner workings of your gaming industry): Why are there so many industry-related-people talking about wanting more female leads in games, but yet so few making games with a female lead

Posted by Sergio Rosa on Thu, 17 Apr 2014 01:08:00 EDT in Business/Marketing, Indie
Rezzed was an amazing event and I met a lot of very nice people. Also, people were mostly surprised we had gone from the other side of the world just to present the game at the event, all the way from El Salvador.

Posted by Sergio Rosa on Wed, 12 Mar 2014 09:58:00 EDT in Business/Marketing, Design, Serious
At the end of the day I wonder when games can make a change, and when they are just a piece of entertainment.

Posted by Sergio Rosa on Mon, 10 Feb 2014 02:11:00 EST in Design, Indie
Gone Home offered the level of exploration I would have expected from Dear Esther. However, in the future please stay away from adventure-ish game elements unless you really need them.

Posted by Sergio Rosa on Mon, 06 Jan 2014 03:58:00 EST in Art, Indie
It is not my intention to provide an answer because I don't have any. I just question why I nobody complains when the male appears shirtless and shows "too much abs."

Posted by Sergio Rosa on Mon, 23 Sep 2013 12:20:00 EDT in Business/Marketing, Indie
At the end of the day what’s the point in making tools available and open up platforms if, at some point, indies will have problems publishing their titles because they face “obstacles regarding legal issues and paperwork.”

Posted by Sergio Rosa on Mon, 19 Aug 2013 01:33:00 EDT in Business/Marketing, Indie
When there are players with mixed feelings about loving the game but feeling ripped off (or simply having your fans acknowledging the price point is high, or even having to defend the price), I believe we have a problem that’s worth discussing.

Posted by Sergio Rosa on Tue, 09 Jul 2013 02:32:00 EDT in Design, Production, Indie
Making games takes time, so based on last week’s events I have to ask “if games already take a lot of time, do you need to make development even more complicated by making it extremely ambitious?”

Posted by Sergio Rosa on Thu, 04 Jul 2013 01:08:00 EDT in Design, Production, Console/PC, Indie, Smartphone/Tablet
Making a game bigger doesn’t always equal to making it better. Game development is already complicated enough. I don’t need it to make it even more complicated by designing too much game. In other words, I always remember to KISS.

Posted by Sergio Rosa on Mon, 24 Jun 2013 01:23:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
The best piece of advice I can give to game-making newbies would be: how about not trying to be better than * or if your game will never be as good as *, and simply try to make something different based on your own experience?

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