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Blogs

Sergio Rosa's Member Blogs

Building characters
Posted by Sergio Rosa on Tue, 12 Feb 2013 01:28:00 EST in Design, Indie
Today I want to talk (or rather, write) about characters and why this matters. In some games, characters are "empty vessels" that players step into, but in other games, characters are something more, and actually important and meaningful.
Read More... | 1 Comments

Violent videogames? Just gimme my Clockwork Orange!  Featured Blogs
Posted by Sergio Rosa on Mon, 21 Jan 2013 02:44:00 EST in Indie, Design
I don’t want people to think videogames are maturing because they see “what else a videogame can be” and get a game about walking, but because they see this game about a homeless drug addict or this kid who joined the gangs to escape his abusive parents.
Read More... | 1 Comments

Evolution of Enola, and last post…
Posted by Sergio Rosa on Tue, 08 Jan 2013 03:03:00 EST in Design, Indie
... of year 2012, obviously. This is not my last post ever. On this post: changes and evolution of my horror game project, Enola. New year resolutions. Making a "monsterless" horor game. (This was originally posted on my blog on Dec 31st)
Read More... | 0 Comments

Alternative to "Steam's monopoly"? Less talk and more action helps...  Featured Blogs
Posted by Sergio Rosa on Tue, 18 Sep 2012 12:43:00 EDT in Indie, Business/Marketing
We've heard how Steam can make the difference between making some money or no money at all, but every now and then we hear one of the "legitimate indie devs" downplaying Steam, saying "if you build it (and it's "worth its salt"), they will come."
Read More... | 20 Comments

Steam Greenlight: First days
Posted by Sergio Rosa on Wed, 05 Sep 2012 11:38:00 EDT in Business/Marketing, Indie
Unlike some, I think Greenlight could be a very good thing for Steam, indies and players, based on the concept “on paper.” However, These past days I’ve been thinking about what works, what doesn’t, and what’s missing.
Read More... | 4 Comments

Why making a violent game may make sense
Posted by Sergio Rosa on Mon, 27 Aug 2012 05:17:00 EDT in Indie, Design
You may or may not know I was interviewed by Eric Caoili from Gamasutra a couple of weeks ago. Someone on the comments asked why not make a non-violent game instead, and I thought that was an interesting question so here I’m trying to answer that.
Read More... | 1 Comments

Storytelling in videogames AKA games are NOT movies  Featured Blogs
Posted by Sergio Rosa on Mon, 06 Aug 2012 03:09:00 EDT in Console/PC, Design
I’ve been hearing/reading a lot lately about the parallels between video games and movies, how games can deliver “cinematic” stories, how games are now very “movie-like,” and how some don’t even know there’s a difference between games and movies.
Read More... | 8 Comments

Why I will just "wait and see" if the OUYA delivers  Featured Blogs
Posted by Sergio Rosa on Mon, 16 Jul 2012 02:12:00 EDT in Indie, Business/Marketing
To tell the truth, a new device is always interesting to me, but there are a few things that make me rethink everything about this new console.
Read More... | 5 Comments

A high schooler's first gamedev steps: 3 hours with GameMaker
Posted by Sergio Rosa on Mon, 02 Jul 2012 02:50:00 EDT in Design, Indie
As an independent developer (or indie, if you will), you're often asked "how to get involved in game development," but then you get the "I'd love to be a game dev but..." that only translates to "lack of commitment."
Read More... | 3 Comments

Violence through the eyes of a salvadoran game developer
Posted by Sergio Rosa on Tue, 19 Jun 2012 11:47:00 EDT in Design
El Salvador is one of the most violent countries in the world, with one of the highest murder rates. Like it or not, that changes how one can perceive violence, compared to "more peaceful" countries.
Read More... | 4 Comments

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