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August 22, 2017
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Sergio Rosa's Comments

Comment In: [Blog - 11/17/2014 - 03:44]

Yeah, that 's true. It ...

Yeah, that 's true. It 'd require a lot of thought when incorporating alternate paths so, regardless your choice you can still overcome whatever obstacle you find in the future even if you use a different method using the tools you have at your disposal. r n r nSo it ...

Comment In: [Blog - 10/15/2014 - 02:02]

Interest reading. If anything, I ...

Interest reading. If anything, I do have to question the whole don 't fight back mantra that surrounds most horror games these days. Like how your examples of Resident Evil turn the whole horror simulator into something else because they become about shooting. r n r nSo, for example I ...

Comment In: [News - 10/01/2014 - 04:26]

Correct me if I 'm ...

Correct me if I 'm wrong, but doesn 't The Yogscast already ask a percentage of the revenue from developers to play their games and make videos about them This sounds like The Yogscast making some sort of invitation to devs saying Hey, help us help you. We can play ...

Comment In: [Blog - 09/30/2014 - 01:46]

Well that 's a good ...

Well that 's a good question and one I had to deal a lot. According to the story, there 's one character that builds a lot of death traps so a lot of danger comes from the environment. I don 't have any kind of health bar nor sanity meter, ...

Comment In: [Blog - 06/30/2014 - 02:31]

Well, it would depend on ...

Well, it would depend on the type of game. In story-driven games it could be things like how the female character reacts to something as opposed to the male character for example, in my country it was common to hear men don 't cry so it could be related to ...

Comment In: [News - 06/11/2014 - 05:29]

I have never played any ...

I have never played any MGS game either , but it doesn 't matter because I am not going to discuss Kojima 's position itself. r n r nI went to read a few articles about the subject because I didn 't even know the scene was present in the ...

Comment In: [News - 04/24/2014 - 11:00]

I am a little confused ...

I am a little confused by this well, a lot . If you use UE and you want to bring the game to consoles, you need to pay a lot for console licenses I 'm using UDK for our current game and the reason why I don 't bring the ...

Comment In: [News - 03/19/2014 - 12:38]

I have to admit I ...

I have to admit I thought the exact same thing. With Unity getting better and better, it 's getting harder to find reasons for using UE as a small developer. I 'm using UDK for my current project it 's just a few months away but I 'm on the ...

Comment In: [News - 03/12/2014 - 12:12]

I like UE a lot ...

I like UE a lot UE3 at least but unfortunately it 's not very indie-friendly compared to other engines, like Unity. I can 't even begin to imagine how much licensing UE4 costs.

Comment In: [Blog - 02/10/2014 - 02:11]

As you say, it 's ...

As you say, it 's more like a detective story and I am ok with that. On the other hand, to me the gameplay elements that get in the way are the hidden object aspects, because it 's not in my mindset to go through someone else 's things to ...

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