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Sergio Rosa's Comments
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Comment In: Heavy Rain director tells game industry it's time to grow up [News - 08/16/2012 - 01:33]
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I like the idea of ... I like the idea of pushing different kinds of stories and all that, but he forgets/ignores he 's making games, not movies. Maybe he could take more risks himself on his own projects, like maybe adding a little big more game to his games so they grow out of the ... |
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Comment In: Valve's active interest in making you install Linux [News - 07/25/2012 - 06:12]
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I am the averange joe, ... I am the averange joe, I spent 1 week with Linux and went back to Windows. r nI spend a few minutes with a Mac, and most of the stuff makes absolute sense. r n r nI don 't use a Mac because many of my tools are windows-only, though. |
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Comment In: Steam Greenlight: What developers need to know [News - 07/12/2012 - 12:09]
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I don 't see making ... I don 't see making a demo such a big problem toat would take a lot of time away from development, because you 're not making demo content but rather utilizing some content of the game for the demo. For example, taking only one or two of the 5, 10 ... |
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Comment In: Indies challenge themselves to find innovation in the tired old FPS genre [News - 07/03/2012 - 04:07]
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I think it 's because ... I think it 's because part of the indie way is this urge to show how the indie guy is the only one able to innovate... and that 's sad :-/ |
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Comment In: Violence through the eyes of a salvadoran game developer [Blog - 06/19/2012 - 11:47]
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Hi, thanks for commenting sorry ... Hi, thanks for commenting sorry for taking so long to answer. r n r nWell, many things in that game are not revealed yet, but some things I can mention now are that you 're not the one doing the killing at least not most of the time . Somewhat ... |
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Comment In: Epic's Unreal Engine 4 looks to 'drag this industry into the next generation' [News - 05/17/2012 - 12:28]
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Personally I 'd be interested ... Personally I 'd be interested to know if the skin deformation method remains untouched. Still using bones feels weird considering all you can do for skin deformations in pre-rendered graphics. A photorealistic character kinda loses its mojo when a nasty polygon pops out due to some previously-unnoticed deformation error. |
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Comment In: Manipulative game monetization shows gamers no respect, says Super Meat Boy dev [News - 05/07/2012 - 10:25]
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I have to say Edmund ... I have to say Edmund McMillen is very right and very wrong about the F2P model, and mobile platform in general. r nOn one hand, many devs indeed abuse the F2P, trying to get money off anything that can be purchased in game like the example of paying so your ... |
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Comment In: Open letter to "indie" devs: What's the point of all this hate, anyway? [Blog - 05/04/2012 - 01:18]
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Are people not allowed to ... Are people not allowed to express their disapproval anymore without running into a wall of hyperbolic rhetoric r nI think the answer would be yes. I remember watching a video once about Jonathan Blow sloooooowly explaining why he thinks Japanese games are lacking. In contrast, Phil Fish simply goes like ... |
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Comment In: 'EA Indie Bundle' ruffles feathers [News - 05/03/2012 - 10:36]
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Because of things like this, ... Because of things like this, I simply call myself and my 3-men company an independent game developer, and not an indie game developer. There was a time when it was all about the games, but now it seems some indies are more into struggling to make themselves feel special. So, ... |
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Comment In: The Top 10 Things The Game Industry Can Learn from Film Production [Feature - 05/01/2012 - 04:15]
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I come from a filmmaking ... I come from a filmmaking background, and I 'm into iteration as much as the next game developer but everything should have constraints and if so much iteration makes your game cost twice or thrice as much did you really need to spend 100M making the game, or could you ... |
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