How Piracy Saved Our Dying Mobile Game  |
| Posted by Seth Coster on Fri, 08 Feb 2013 02:04:00 EST in
Indie,
Business/Marketing
|
| We launched a small puzzle game called Gerblins in September, and it failed to gain traction. In January, it was suddenly resurrected -- not by us, but by pirates. This post goes into detail on how we think it happened. |
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