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Seth Sivak's Blog   Expert Blogs

 

CEO - Proletariat Inc.

Ex-Lead Designer of Indiana Jones Adventure World (Zynga Boston)

Previous job titles: Gameplay Engineer, Product Manager, Lead Designer, Executive Producer

Previous companies: Zynga, Conduit Labs, Walt Dinsey Imagineering

Follow me on twitter (if you are up for it) @sjsivak

See me GDC 2012 talk here: http://bit.ly/Zwa2WB

 

Expert Blogs

Valve gave tips and strategies for in-game real-money economies at Steam Dev Days. Here is a breakdown and analysis on them.


Posted by Seth Sivak on Tue, 10 Dec 2013 10:03:00 EST in Business/Marketing, Smartphone/Tablet
Part 3 of the series covers Pitching and Pitch Structure. Read this for helpful tips before your next presentation.


Posted by Seth Sivak on Wed, 04 Dec 2013 10:00:00 EST in Business/Marketing, Smartphone/Tablet
Second post in the series focuses on Networking with some examples of places to start and some strategies to find success.


Posted by Seth Sivak on Tue, 26 Nov 2013 10:02:00 EST in Business/Marketing, Smartphone/Tablet
This post covers an introduction to venture capital investment and a comparison between venture capital investment and traditional publishing.


2013 has been an interesting year for the game developers and in honor of Halloween we take a look at some frightening facts about the state of our industry.


Posted by Seth Sivak on Wed, 09 Oct 2013 01:11:00 EDT in Production, Indie
Thoughts on how to build a culture that embraces iteration, paired with some great music videos.



Seth Sivak's Comments

Comment In: [Blog - 10/09/2013 - 01:11]

Hahaha. I wanted to use ...

Hahaha. I wanted to use images but one of the other members of my team came up with the idea for music videos. And that is the review - feedback - iteration process at work ladies and gentlemen.

Comment In: [Blog - 03/05/2013 - 12:00]

Hi Ben Kenobi , r ...

Hi Ben Kenobi , r n r nThe article has been updated to make that point a bit more clear. I hope this helps. I tried to keep the article short while still pointing to examples that developers could actually use and think about while building their games. The goal ...

Comment In: [News - 01/29/2013 - 08:18]

FYI, he was at the ...

FYI, he was at the Baltimore studio, not the Boston studio. r n r nKris you can remove this comment.

Comment In: [News - 08/30/2012 - 05:06]

Speaking as a designer from ...

Speaking as a designer from a Zynga product and this product in particular , I can assure you that I did not come to resent the players of Adventure World. Trying to make a game appealing for an audience beyond yourself is actually an interesting design challenge and a valuable ...

Comment In: [News - 02/16/2011 - 04:25]

I disagree with this for ...

I disagree with this for two reasons: 1. A game doesn't need to be synchronous to be social. I have a been playing strategery http://strategerygame.com/ with a friend for months now and we never play it at the same time. We talk about the games when we are not playing, ...

Comment In: [Blog - 02/23/2010 - 08:47]

Well Robert, I am not ...

Well Robert, I am not actually one of these gamers. However, the point of this article was to show that facebook gamers are much like the typical hardcore gamer most people in the industry are used to. These people attempt to maximize their game-playing achievements and abilities and go to ...