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Blogs

Shay Pierce's Expert Blogs

Why Connectrode costs $.99 (...and why it shouldn't have to)  Featured Blogs
Posted by Shay Pierce on Wed, 06 Jul 2011 08:23:00 EDT in Business/Marketing, Smartphone/Tablet
We're not just eroding prices, we're eroding the public perception of the value of what we do.
Read More... | 16 Comments

Towards a Rule-Based Game Engine  Featured Blogs
Posted by Shay Pierce on Tue, 21 Jun 2011 02:52:00 EDT in Design, Programming, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Half-baked ideas on a topic I'm a bit obsessed with: creating a game engine that accurately models Rules and their fundamental role in gameplay... possibly creating a workflow in which Designers could implement games without the need for programmers.
Read More... | 16 Comments

FlxTweaks, and Rapid Iteration in Your Gameplay AND Workday
Posted by Shay Pierce on Mon, 06 Dec 2010 10:35:00 EST in Design
I just added a new feature to the Flixel engine allowing for rapid iteration of game "tweaks." I thought I'd use this as a chance to talk about the importance of rapid iteration in game development workflow AND within your gameplay experience!
Read More... | 2 Comments

Games Can Create Empathy... So Why Don't They?  Featured Blogs
Posted by Shay Pierce on Sat, 03 Jul 2010 10:01:00 EDT in Design
Yes, it's inspired by Roger Ebert's latest rant. But he had one good point, which I'd like to elaborate on: can games be used to create empathy?
Read More... | 28 Comments

In Defense of Major Setbacks  Featured Blogs
Posted by Shay Pierce on Tue, 01 Jun 2010 01:44:00 EDT in Design
"...Bizarrely enough, we humans would PAY these machines to crush us: we would insert coin after coin into the machine, and - in a dramatic proof of humanity's masochism - the more the machine punished us, the more we would feed it coins!"
Read More... | 6 Comments

Game-ifying Google Reader, And Also Everything  Featured Blogs
Posted by Shay Pierce on Thu, 08 Apr 2010 11:38:00 EDT in Design
I just discovered “Google Reader Play.” - an interesting way of taking your Google Reader behavior and “game-ifying it”, i.e. using the reward structures and idioms of gaming to make an activity more fun and encourage certain types of behavior.
Read More... | 3 Comments

Story-Generating Games  Featured Blogs
Posted by Shay Pierce on Fri, 19 Mar 2010 06:34:00 EDT in Design
I've noticed a "meta-genre" of games: Story-Generating Games, including Dwarf Fortress and Left 4 Dead. I look at the games that succeed and this and why, and ask whether this is the real solution to the conflict between gameplay and narrative.
Read More... | 10 Comments

There's Cheese in Your Game!  Featured Blogs
Posted by Shay Pierce on Thu, 18 Feb 2010 07:14:00 EST in Design
How to solve the problem of players loitering around, brooding on your gargoyles and refusing to have any fun!
Read More... | 7 Comments

Levels Vs. Stickiness, Or: How WoW Can Be Beaten  Featured Blogs
Posted by Shay Pierce on Mon, 01 Feb 2010 01:30:00 EST in Design
Once upon a time there was a gamer named Shay, who had a wife named Laura...
Read More... | 18 Comments

"Stickiness" in Games, or: Why you can't beat WoW  Featured Blogs
Posted by Shay Pierce on Sat, 30 Jan 2010 05:56:00 EST in Design
Game designers have a term that I think is about to see a lot more use than it ever has before. The term is "stickiness"; and what it describes isn't nearly as gross as you might be thinking.
Read More... | 9 Comments

[Previous Shay Pierce Blogs]   

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