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Shay Pierce's Comments

Comment In: Video: Player-driven stories - how do we get there? [News - 05/24/2013 - 12:55]

It 's timely that this ...

It 's timely that this is going up now, Kent just announced an interesting game he 's working on independently, The Novelist : r nhttp://www.thenovelistgame.com/

Comment In: The Design Landscape [Blog - 03/11/2013 - 02:53]

Thanks for writing this, I ...

Thanks for writing this, I think it 's one of the most important design articles I 've read in years, and should inform the thinking of every game designer. This is all especially important for the prototyping process, i.e. finding a new type of fun gameplay. r n r nBoth ...

Comment In: On the Church of Reason and Punk Game Development [Blog - 02/26/2013 - 06:08]

I just recently blogged about ...

I just recently blogged about my current obsession, which is understanding the game-design ecosystem through Scott McCloud 's lens of 4 Tribes of Artists : r nhttp://www.gamasutra.com/blogs/ShayPierce/20130221/187115/Game Designers and the Four Tribes of Artists.php r n r nI think this article fits in in an interesting way... Academics are generally ...

Comment In: Indie Elitism [Blog - 02/25/2013 - 11:38]

I 'm not sure how ...

I 'm not sure how the title Game Designers and the Four Tribes of Artists left you expecting that I was about to take the piss out of indies, and disappointed you when I instead talked about game designers and the four tribes of artists... r n r nSo. Aren ...

Comment In: Game Designers and the Four Tribes of Artists [Blog - 02/21/2013 - 06:47]

Yes you should expand this ...

Yes you should expand this into a blog post r n r nI think that AAA games are more like summer blockbuster movies than TV shows I also think that casual Facebook games are more like cheap lowest-common-denominator TV shows. I also think those things are Classicist and Animist fields ...

Comment In: Alpha Colony Kickstarter misses funding goal by $28 [News - 12/03/2012 - 10:18]

My reaction isn 't aww, ...

My reaction isn 't aww, it 's sad that he got so close to success My reaction is: holy crap, I can 't believe he came this close to a nightmare scenario for himself and everyone else involved r n r nI hate to rag on an independent creator who ...

Comment In: The free-to-play model fails for iOS hit Punch Quest [News - 11/15/2012 - 10:08]

Apple doesn 't allow In-App ...

Apple doesn 't allow In-App Purchases to be pure donations not sure what their policies are for linking to an external donation website or something like that, but I wouldn 't be surprised if they reject apps for doing that as well. r n r nI keep expecting some of ...

Comment In: Layoffs and closures at Zynga as company struggles to save money [News - 10/23/2012 - 02:15]

Although I 'm glad that ...

Although I 'm glad that I dodged this bullet, I 'd like to express my dismay over all this. A lot of good, talented developers have been left jobless with little warning. r n r nTo make it clear what the situation looks like for devs on the ground here ...

Comment In: Nintendo publishes full list of Wii U launch titles [News - 09/26/2012 - 09:39]

Well, keep us apprised. ...

Well, keep us apprised.

Comment In: On being a "Gameplay Programmer" [Blog - 08/17/2012 - 06:33]

In theory the role Gameplay ...

In theory the role Gameplay Programmer DOESN 'T involve creative control in theory it 's just a programmer implementing a design document written by a designer the designer will then work with the implemented system, setting variables and creating content. r n r nBut in practice, whether anyone wants it ...

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