Digital Mech. Playing marketing games at Mech Mocha Games Studios. Working at the convergence of marketing, social media and design.
You can be an indie game developer, a developer at a gargantuan game-design studio, or an “monetization expert” (That’s a sexy title to have, ain’t it?), but no matter who you are, youre concerned about the best way to monetize your game. Read more.
Who doesn’t know about Murphy’s Laws? They have duly played their role in justifying the ‘accidents’ of our lives. Here are 11 such interesting Murphy’s Laws ‘re-designed’ around gaming and the various stages of game development!
[Blog - 04/30/2014 - 04:28]
Hey Ian, I do get ...
Hey Ian, I do get your point about FC2. That 's exactly the reason I have started my point about enticing by criticizing the overall model, and have appreciated just the one specific aspect of their model. r n r nThe thing with IAP is that you need to be ...
[Blog - 04/03/2014 - 05:28]
This is very useful. Having ...
This is very useful. Having attended various events for entrepreneurs I can easily find key takeaways specific to indie game developers.