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Simon Ludgate's Blog
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Simon Ludgate has worked at numerous game companies, including Strategy First, Electronic Arts, and Gameloft, as well as a journalist and radio personality with GameSHOUT Radio. He recently obtained his Master of Information degree from the University of Toronto iSchool, with a focus on Knowledge and Information Management. His areas of expertise are broad, though he has a particular interest in massively multiplayer online games, both subscription- and micropayment-based. He currently maintains a blog at soulrift.com and can be contacted through that site.
Twitter: @SimonLudgate
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Expert Blogs
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Canadians to Buy No More Than One PS4 Game Every 2 Months? |
| Posted by Simon Ludgate on Fri, 22 Feb 2013 02:45:00 EST in
Business/Marketing,
Console/PC,
Social/Online
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| The Playstation 4 will be offering tremendous connectivity options, including sharing video, streaming games, and downloading full titles. But how will that work in the Great White Bandwidth Capped North? |
| Read More... | 2 Comments |
Got Strategic Initiatives?  |
| Posted by Simon Ludgate on Wed, 05 Dec 2012 04:20:00 EST in
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| Blizzard Entertainment has a Strategic Initiatives team. Do you? |
| Read More... | 1 Comments |
Crash and Churn  |
| Posted by Simon Ludgate on Thu, 22 Nov 2012 11:30:00 EST in
Social/Online,
Serious,
Console/PC,
Production,
Programming,
Business/Marketing
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| When players churn out of your game before they get past the load screen, you have a major problem. |
| Read More... | 4 Comments |
Secondhand Deadweight Pirates  |
| Posted by Simon Ludgate on Wed, 31 Oct 2012 02:00:00 EDT in
Serious,
Business/Marketing
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| Dealing with the issue of second-hand games, piracy, and basic market theory. |
| Read More... | 16 Comments |
The Solution to Stagnant Games? Librarians!  |
| Posted by Simon Ludgate on Wed, 08 Aug 2012 12:59:00 EDT in
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| Clearly, the best to improve the game industry is to hire more librarians. |
| Read More... | 13 Comments |
In Defense of SWTOR's Subscription Launch  |
| Posted by Simon Ludgate on Tue, 07 Aug 2012 11:16:00 EDT in
Social/Online,
Business/Marketing
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| Should Star Wars: The Old Republic have launched F2P? I say no. |
| Read More... | 15 Comments |
[More Simon Ludgate Blogs]
Simon Ludgate's Comments
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Comment In: Valve's wearable computing ace discusses the challenges facing VR [News - 05/16/2013 - 08:29]
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Why does no one ever ... Why does no one ever talk about the problem of strain on the lens to have the eye focus on an image an inch away, no nevermind the fact that the lens never changes focus when things are meant to be moving closer or farther away Depth perception does not ... |
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Comment In: EA (still) won't be paying gun manufacturers [News - 05/08/2013 - 03:57]
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Apparently, EA has never paid ... Apparently, EA has never paid gun manufacturers to license their guns. So this is basically like someone who 's never smoked publicly declaring that they 're giving up smoking. r n r nhttp://arstechnica.com/gaming/2013/05/no-ea-wont-license-guns-in-its-2013-games-but-it-never-has/ |
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Comment In: Diablo III Economy Broken by an Integer Overflow Bug [Blog - 05/08/2013 - 03:10]
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I 'd point out that ... I 'd point out that a similar dupe happened in Asheron 's Call, whereby trying to buy too many expensive items rolled the cost into negative values and the store owner would hand you tons of cash for buying tons of pricey things. They dragged their heels for a few ... |
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Comment In: 'Democracy is a killer, sometimes, in making games' [News - 05/01/2013 - 12:17]
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I think there are two ... I think there are two interpretations worth considering. r n r nA If you are confident in the process that produces the blue, then you shouldn 't question the blue. r n r nB On the other hand, if you have no process that produces the blue or if you ... |
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Comment In: Respecting the player's wallet [News - 04/29/2013 - 03:39]
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I really like TERA 's ... I really like TERA 's F2P implementation. TERA invites you to play the game and have fun, and once you 're really enjoying yourself they invite you to buy some party favours to celebrate being able to play a fun game. r n r nThey never tap you on the ... |
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Comment In: Equity crowdfunding: When your players become actual investors [News - 04/09/2013 - 04:10]
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You pay your customers a ... You pay your customers a portion of your profits Really How much |
[More Simon Ludgate Comments]
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