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Simon Ludgate's Expert Blogs

Posted by Simon Ludgate on Wed, 08 Aug 2012 12:59:00 EDT in
Clearly, the best to improve the game industry is to hire more librarians.


Posted by Simon Ludgate on Tue, 07 Aug 2012 11:16:00 EDT in Business/Marketing, Social/Online
Should Star Wars: The Old Republic have launched F2P? I say no.


Posted by Simon Ludgate on Tue, 15 May 2012 01:47:00 EDT in Design, Social/Online
Some will win big selling items, but how much will the rest of us lose?


Posted by Simon Ludgate on Fri, 30 Mar 2012 01:08:00 EDT in Design, Social/Online
The upcoming MMORPG TERA presents players with scant few choices. Does choicelessness make a good game?


Posted by Simon Ludgate on Wed, 15 Feb 2012 05:03:00 EST in Business/Marketing, Social/Online
It seems ludicrous to merge servers, randomly assign players, and wipe friends lists; so why do it?


Posted by Simon Ludgate on Sat, 17 Dec 2011 09:00:00 EST in Design, Social/Online
Will the next great revolution in multiplayer gaming finally get rid of those damned other players?


Posted by Simon Ludgate on Mon, 26 Sep 2011 12:29:00 EDT in Business/Marketing, Design, Console/PC, Social/Online
EA has confirmed Star Wars: The Old Republic's subscription fees. But will people pay up?


Posted by Simon Ludgate on Wed, 17 Aug 2011 04:30:00 EDT in Design, Social/Online
I talk with Richard Garriott about the history of Ultima Online, the origin of RMT, alternatives in MMORPG crafting,


Posted by Simon Ludgate on Tue, 09 Aug 2011 01:00:00 EDT in Business/Marketing, Console/PC, Social/Online
Are you worried that Blizzard will sell stuff in its in-game Auction House? Why? Were you going to make a mint selling uber axes to unwitting whales?


Posted by Simon Ludgate on Tue, 02 Aug 2011 12:17:00 EDT in Business/Marketing, Console/PC, Social/Online
Unfortunately, forgets to mention that it's an F2P MMORPG and confused fans complain about having to play it online.


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