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Simon Ludgate's Expert Blogs
MMO Chat: Cardell Kerr  |
| Posted by Simon Ludgate on Thu, 21 Jul 2011 10:01:00 EDT in
Design,
Social/Online
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| An excerpt from my interview with Turbine's Cardell Kerr as we discuss AC, AC2, DDO, and LOTRO. |
| Read More... | 0 Comments |
MMO Chat: Scott Hartsman  |
| Posted by Simon Ludgate on Thu, 07 Jul 2011 01:29:00 EDT in
Design,
Console/PC,
Social/Online
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| An excerpt from my interview with Trion's Scott Hartsman as we discuss EQ2, Rift, and MMO Economies. |
| Read More... | 0 Comments |
Games Are Like Sushi  |
| Posted by Simon Ludgate on Fri, 10 Jun 2011 12:47:00 EDT in
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| A rant about making good sushi. And maybe good games too. |
| Read More... | 3 Comments |
Grinding can be fun!  |
| Posted by Simon Ludgate on Fri, 11 Feb 2011 08:13:00 EST in
Design
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| Is "Grinding" really a necessary evil in MMORPGs, or is it actually a fun design mechanic? |
| Read More... | 24 Comments |
A Visit to Woozworld  |
| Posted by Simon Ludgate on Thu, 20 Jan 2011 07:00:00 EST in
Business/Marketing
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| How do you make money off tweens? CEO Eric Brassard shows me how online social game Woozworld has achieved worldwide success - and profitability. |
| Read More... | 1 Comments |
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The Public Quest |
| Posted by Simon Ludgate on Mon, 17 Jan 2011 02:42:00 EST in
Design
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| This blog post examines the "Public Quest" and other public content in Massively Multiplayer Online games. |
| Read More... | 0 Comments |
Value Maximization as Player Motivation  |
| Posted by Simon Ludgate on Mon, 25 Oct 2010 02:11:00 EDT in
Design
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| How does the motivation to maximize value affect the way we enjoy games? How can we design to appeal to players motivated by value maximization? This article looks at this motivation and how it manifests in a number of different games. |
| Read More... | 5 Comments |
MMOs: Just a Matter of Time?  |
| Posted by Simon Ludgate on Thu, 02 Sep 2010 07:00:00 EDT in
Business/Marketing,
Design,
Production
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| This week's Game Design Challenge is to create a time-limited MMO, but just what are the reasons to limit time spent in an MMO? There's more at stake than you might think. |
| Read More... | 10 Comments |
Philosophy of Art: Video Games  |
| Posted by Simon Ludgate on Wed, 07 Jul 2010 01:30:00 EDT in
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| Obviously, if everything can be art, video games can be art too. The sticking point to the "are games art?" argument isn't a problem of categorization, it's a problem of value judgments. |
| Read More... | 6 Comments |
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A Glimpse into FFXIV Combat |
| Posted by Simon Ludgate on Mon, 28 Jun 2010 07:36:00 EDT in
Design
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| Square Enix released a video showing combat in FFXIV, and I break it down and explain why it's interesting. |
| Read More... | 6 Comments |
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