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Blogs

Simon Ludgate's Expert Blogs

MMO Chat: Cardell Kerr  Featured Blogs
Posted by Simon Ludgate on Thu, 21 Jul 2011 10:01:00 EDT in Design, Social/Online
An excerpt from my interview with Turbine's Cardell Kerr as we discuss AC, AC2, DDO, and LOTRO.
Read More... | 0 Comments

MMO Chat: Scott Hartsman  Featured Blogs
Posted by Simon Ludgate on Thu, 07 Jul 2011 01:29:00 EDT in Design, Console/PC, Social/Online
An excerpt from my interview with Trion's Scott Hartsman as we discuss EQ2, Rift, and MMO Economies.
Read More... | 0 Comments

Games Are Like Sushi  Featured Blogs
Posted by Simon Ludgate on Fri, 10 Jun 2011 12:47:00 EDT in
A rant about making good sushi. And maybe good games too.
Read More... | 3 Comments

Grinding can be fun!  Featured Blogs
Posted by Simon Ludgate on Fri, 11 Feb 2011 08:13:00 EST in Design
Is "Grinding" really a necessary evil in MMORPGs, or is it actually a fun design mechanic?
Read More... | 24 Comments

A Visit to Woozworld  Featured Blogs
Posted by Simon Ludgate on Thu, 20 Jan 2011 07:00:00 EST in Business/Marketing
How do you make money off tweens? CEO Eric Brassard shows me how online social game Woozworld has achieved worldwide success - and profitability.
Read More... | 1 Comments

The Public Quest
Posted by Simon Ludgate on Mon, 17 Jan 2011 02:42:00 EST in Design
This blog post examines the "Public Quest" and other public content in Massively Multiplayer Online games.
Read More... | 0 Comments

Value Maximization as Player Motivation  Featured Blogs
Posted by Simon Ludgate on Mon, 25 Oct 2010 02:11:00 EDT in Design
How does the motivation to maximize value affect the way we enjoy games? How can we design to appeal to players motivated by value maximization? This article looks at this motivation and how it manifests in a number of different games.
Read More... | 5 Comments

MMOs: Just a Matter of Time?  Featured Blogs
Posted by Simon Ludgate on Thu, 02 Sep 2010 07:00:00 EDT in Business/Marketing, Design, Production
This week's Game Design Challenge is to create a time-limited MMO, but just what are the reasons to limit time spent in an MMO? There's more at stake than you might think.
Read More... | 10 Comments

Philosophy of Art: Video Games  Featured Blogs
Posted by Simon Ludgate on Wed, 07 Jul 2010 01:30:00 EDT in
Obviously, if everything can be art, video games can be art too. The sticking point to the "are games art?" argument isn't a problem of categorization, it's a problem of value judgments.
Read More... | 6 Comments

A Glimpse into FFXIV Combat
Posted by Simon Ludgate on Mon, 28 Jun 2010 07:36:00 EDT in Design
Square Enix released a video showing combat in FFXIV, and I break it down and explain why it's interesting.
Read More... | 6 Comments

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