Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 16, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Solomon Lutze's Blog


Software Engineer at Proletariat, Inc. Head of Idle Action Studios, currently working on Paper Shadows. Interesting projects at and at


Member Blogs

Posted by Solomon Lutze on Thu, 01 Jun 2017 09:55:00 EDT in Programming, Art, Indie
As a programmer, I sometimes feel intimidated by the work of polishing a game's visuals. Here are the steps I took to improve my project JELLYBEAM and why you shouldn't let the process scare you.