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April 29, 2017
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Stephan Schutze's Blog   Expert Blogs

 

Stephan Schütze has worked in the game industry for nearly 15 years and been a musician for closer to 30. He composed the first fully orchestral Australian game score, recorded by Melbourne Symphony. He has worked on nearly every game platform available for the last 15 years across a broad range of genres and styles.

In 2008 Stephan co-founded his own company, Sound Librarian, with his wife Anna. Sound Librarian produces commercial sound effects libraries for the game industry, Sound Librarian libraries can be found in every EA, Activision, Warner Brothers and Disney studio worldwide. They also produce education and training material for the games industry as well as continuing to work in game audio production for game projects.

Stephan is considered the world’s leading expert on working with FMOD, the premier game audio tool set. His company developed the user manual, online video tutorial series and has recently launched the official certified FMOD Studio course online. He is passionate about all aspects­­­­ of game audio production, location recording and the continued development of advanced techniques for sound and music implementation.

A regular speaker at conferences such as GDC and Game Sound Con, Stephan is known for his passionate presentation style and his love of all aspects of audio. He has presented lectures and master classes around the world focusing on his simple message, because sound matters.

 

Expert Blogs

Posted by Stephan Schutze on Thu, 20 Apr 2017 10:12:00 EDT in Audio
A multi part development journal that will discuss the dynamic music and SFX for the open world of Yonder: The Cloud Catcher Chronicles and examine the risks and challenges encountered. Part II


Posted by Stephan Schutze on Tue, 31 Jan 2017 10:05:00 EST in
A multi part development journal that will discuss the dynamic music and SFX for the open world of Yonder: The Cloud Catcher Chronicles and examine the risks and challenges encountered.


Posted by Stephan Schutze on Wed, 03 Feb 2016 01:18:00 EST in Audio
Domestic and international travel is becoming more important to developers across the games industry. GDC 2016 is just around the corner and if you have not started to think about your travel plans, you probably should.


Posted by Stephan Schutze on Wed, 16 Sep 2015 11:11:00 EDT in Audio
Creating and implementing all the sounds for a project in less than a month would always be a challenge. When the game is as unique and beautiful as Armello, with a stunning musical score already in place, the expectations increase dramatically.


Posted by Stephan Schutze on Wed, 24 Jun 2015 10:28:00 EDT in Audio
In part 3 or this 2 part series I explore what happens when things go wrong. All Projects have challenges, Defect has plenty of them.


Posted by Stephan Schutze on Tue, 13 Jan 2015 01:30:00 EST in Audio, Console/PC, Indie
Continuing the exploration of a complex dynamic music system and its development. Part 2 goes into more detail of exactly how the system works