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Stephen Chin's Comments
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Comment In: Realism in Gaming [Blog - 02/16/2013 - 09:41]
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Agreed. Certainly if nothing else, ... Agreed. Certainly if nothing else, it can be easy to fall down into the rabbit hole of X needing Y which needs Z... to the point where, as Sagan said, you want to make an apple pie, you have to start with making the universe first. While good for physics, ... |
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Comment In: By The Numbers: The Influence of Board Game Design [Blog - 12/04/2012 - 05:53]
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On transparency partially in response ... On transparency partially in response to Bisse , the challenge I think comes in to letting the player understand the rules versus fudging the dynamics of the game to make it more fun for them. A metaphor for that being a paper and pencil RPG. Players are free to learn ... |
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Comment In: Why I probably won't take part in the IndieSpeedRun [Blog - 11/30/2012 - 01:35]
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@Boyd Richard I agree on ... @Boyd Richard I agree on both ends, but I also have to wonder if this point doesn 't also apply to any other Jam. More people, especially on such a small scale, will always get a more done - you can do two things in parallel instead of one. r ... |
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Comment In: Watch Your Game Prompts! [Blog - 12/01/2012 - 12:21]
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I 'll take a shot ... I 'll take a shot and say the conventions comes from the ideology of not wanting to discomfort and upset the user eg politeness but more so . So all the confirmations are developer proxies in the quasi-social situation. This also being why No is the default selection not wanting ... |
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Comment In: Video-Game Marketing Teams: A Liability? [Blog - 11/20/2012 - 06:14]
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I 'll agree with the ... I 'll agree with the first two. The third gives me some hesitation since it seems like it needs to come with some caveats. While certainly the spirit of the statement I think is true, we as in developers need to be careful about what sort of lessons and actions ... |
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Comment In: A new record for video game crowdfunding at $6.2M [News - 11/19/2012 - 05:30]
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In a sense, the funding ... In a sense, the funding raised is the same as units sold - that is, the project has already broken even. However, the major concern is more likely to be quality. And in that sense, yes, the games do need to compete with something like Skyrim or Mass Effect, for ... |
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Comment In: Indie Game Market Difficulty Level: Rookie [Blog - 10/31/2012 - 02:23]
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While on one hand, yes, ... While on one hand, yes, there are many more methods of getting noticed and getting money, consider that this also means that many more are able to enter the race. So while one hurdle is lowered, it means the other hurdle of getting noticed is harder since there are so ... |
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Comment In: The Artistic Computer? [Blog - 10/26/2012 - 04:40]
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Also, I would be interested ... Also, I would be interested in seeing what came out of your Pokemon sim given higher resolution images and/or more colors. By reducing the resolution and color, you 're not just making it easier but you 're losing information altogether. |
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Comment In: Rapid Prototyping: Tips for Running an Effective R&D Process [Feature - 10/17/2012 - 04:15]
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He didn 't say it ... He didn 't say it had to be unique I 'd imagine that in a prototype environment, placeholder and reusing assets would be fine as long as it didn 't outright conflict with the prototype itself eg don 't use an asset of an giant ogre built for a first ... |
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Comment In: There is 'substantial similarity' between Triple Town and Yeti Town - U.S. court [News - 09/24/2012 - 07:16]
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The original authors can control ... The original authors can control the first public release and get a cut of the covers ' revenue, but creative freedom is preserved. r n r nPerhaps but then the question becomes: if Yeti Town is a cover, did SpryFox get any cut of the revenue. |
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