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Stephen Dinehart's Blog   Expert Blogs


Stephen Erin Dinehart IV is an educator, award-winning interactive storyteller, writer and artist, currently acting as Co-founder and Wizard for his stealth game studio ˆˆˆˆˆˆˆˆˆˆ. A leading expert in transmedia storytelling, his work broke early ground in 2006 and has since gone on to help inspire a movement. Dinehart has consulted and worked with Warner Brothers, Electronic Arts, Activision, Zenimax, THQ and more, on franchises ranging from The Marvel Universe, Constantine, Batman, F.E.A.R., and The Lord of the Rings, to Dawn of War and Company of Heroes. At USC’s School of Cinematic Arts he also co-designed and produced the hit independent games Cloud and Journey of Jin while on scholarship from Electronic Arts, Gene Autry and the David Lynch Foundation.


Expert Blogs

Posted by Stephen Dinehart on Fri, 11 Apr 2014 02:34:00 EDT in Audio, Design, Programming, Art
Want to start a revolution? What if your talent was judged by your portfolio instead?

Posted by Stephen Dinehart on Thu, 01 Mar 2012 12:05:00 EST in Design, Social/Online
A brief overview of my research into Kabam's Edgeworld on Google+.

Posted by Stephen Dinehart on Mon, 27 Feb 2012 02:22:00 EST in Design, Indie
Methods of creating more engaging and timeless user-experiences in interactive entertainment.

Stephen Dinehart's Comments

Comment In: [Blog - 04/12/2014 - 03:29]

Nice piece Mr. Bonin, but ...

Nice piece Mr. Bonin, but I don 't know. I swear I saw you strumming around EALA back in the day, guitar in hand. :

Comment In: [Blog - 04/11/2014 - 02:34]

That 's great Samuli There ...

That 's great Samuli There are exceptions, mostly small shops that still have respect for talent. Often that 's why they got started in the first place, just look at the origins of Activision etc. from the fallout of Atari. Same story, now 30 YEARS LATER

Comment In: [Blog - 03/03/2014 - 06:07]

Thanks for the great read ...

Thanks for the great read Ryan. I 've just been watching from the sidelines, but it seems like quite a journey. You 've clearly learned a lot on various levels. For a moment there, while reading, I was serendipitously living through your account. Thanks Keep the faith in the episodic ...

Comment In: [Blog - 02/12/2014 - 09:29]

This is great Kris, thanks ...

This is great Kris, thanks for posting. It sounds like Rust has all the tokens of quality experience design. I 've been reluctant to drop a 20 on it, but increasingly your reporting has me convinced.

Comment In: [Blog - 07/30/2013 - 01:25]

Thanks for sobering me up, ...

Thanks for sobering me up, again, Jason. This is a concise breakdown, and seems like an excerpt from a book you will surely come to write. As a moonlighting professor, this makes me feel like I 'm on the right path. Cheers.

Comment In: [Blog - 07/31/2013 - 05:13]

Chris, thanks, this is a ...

Chris, thanks, this is a great breakdown. I would have loved to see your talk, this post alone is very inspiring and makes me feel like I need to make another go at it. My game Pinky Elephant was a good start id air.Pinky but I clearly need to ...