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Stephen Horn's Comments

Comment In: [News - 04/22/2016 - 10:41]

There are definitely shades of ...

There are definitely shades of the console wars, and while I think Oculus has a great software library out of the gate, I also think they 're doing themselves a disservice with their walled-garden approach. Maybe it 's supposed to be the new form of razors and razorblades , but ...

Comment In: [News - 04/08/2016 - 04:02]

I feel similarly about HLD ...

I feel similarly about HLD 's difficulty. It 's a gorgeous game, and I really want to like it a lot more than I do. But those difficulty spikes, man... r n r nThere 's a fight on the east side of the map that really demonstrates what I mean. ...

Comment In: [Blog - 02/11/2016 - 02:00]

When you call Early Access ...

When you call Early Access a timebomb , I expect you mean that either devs or consumers will decide to abandon it because it 's not useful. r n r nI 'd like to offer a counterpoint, after digging a little deeper into the data. I took the metascores of ...

Comment In: [News - 02/09/2016 - 03:01]

It depends. Going free is ...

It depends. Going free is a good move for promoting adoption, and being based on Crytek makes it attractive for a lot of purposes. My only question is: Do they have Oculus Rift support

Comment In: [News - 02/03/2016 - 09:44]

I still wish they had ...

I still wish they had produced it for PC, instead. I would have been much more interested in it, because I 've come to hate gamepads as an input for shooters.

Comment In: [Blog - 12/09/2015 - 10:28]

I assume it was just ...

I assume it was just a lazy example, and that the blog post was just sticking the thought out there that nowadays more game devs need to worry about cache-friendliness than algorithms. r n r nI think that 's a perfectly valid point. As engines in particular have matured, all ...

Comment In: [News - 11/17/2015 - 02:32]

@Alejandro Universities are, sadly, oftentimes ...

@Alejandro Universities are, sadly, oftentimes the worst places for free speech protection in the U.S. More often than not, the argument is that the speech of some inhibits the speech of others by way of hurting their feelings. r n r nTake the recent tumult at Brown University, in which ...

Comment In: [Blog - 11/10/2015 - 04:44]

I can 't speak for ...

I can 't speak for everyone, but 99 of my time in Skyrim was spent aimlessly wandering, oblivious to the quest markers. Other landmark icons, however, were a different matter altogether. Walking down a road, I was always drawn to whatever new dungeon, cave, or fortress that appeared on my ...

Comment In: [News - 11/02/2015 - 04:03]

@Bryant: Ah, I see. Hopefully ...

@Bryant: Ah, I see. Hopefully you can see how I parsed that quote, though, that lead me to conclude otherwise.

Comment In: [Blog - 10/30/2015 - 12:43]

In the 9x days, a ...

In the 9x days, a lot of PC games with joystick support would implement their own deadzone logic, as well as joystick calibration. Many were the times that I was asked to move the stick to the upper left, then lower right, then back to center.

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