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April 23, 2014
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Stephen Horn's Comments

Comment In: [News - 02/18/2014 - 04:27]

I don 't think it ...

I don 't think it was Gabe 's intent to imply you 're either with us or you 're a cheater . If anything, I would take it as an observation that it is just as wrong to jump on the bandwagon screaming z0mg Valve is t3h evil as it ...

Comment In: [News - 01/27/2014 - 06:07]

There wouldn 't be much ...

There wouldn 't be much to investigate, would there r nPresident of King ltd.: So, who decided to go after the trademarks for 'Candy ' and 'Saga ' r nHead Lawyer: I can take credit for that. r nPresident of King ltd.: Excellent. Here 's a bonus paycheck for 1.21 ...

Comment In: [Blog - 01/16/2014 - 08:38]

I 'm not sold on ...

I 'm not sold on the sphere notion - the non-Euclidian geometry introduces mapping and movement problems that should be familiar to anyone who has programmed for 3d games, and limits the desktop area to 4 pi r 2 units, but I 'm totally sold on the idea of an ...

Comment In: [News - 11/18/2013 - 02:46]

Dude, for the internet that ...

Dude, for the internet that 's, like, a bajillion years. That wouldn 't even be on the first page of my facebook feed, much less twitter. r n r n:P

Comment In: [Blog - 11/11/2013 - 10:42]

I think Journey demonstrated that ...

I think Journey demonstrated that players can function socially with only the ability to move, jump, and ping .

Comment In: [Feature - 09/26/2013 - 02:00]

I think the hangar was ...

I think the hangar was pretty encouraging for a game that won 't be out until 2015.

Comment In: [News - 09/05/2013 - 01:32]

@Shay: Since I couldn 't ...

@Shay: Since I couldn 't double-like your first post, I liked both your first post and the edited, accidental double-post.

Comment In: [News - 08/21/2013 - 09:36]

I probably wouldn 't be ...

I probably wouldn 't be able to make any good guesses behind their reasoning. r n r nI will say that I 'm more interested in the game, now that I hear it 's subscription-based, than I was when it was possible it was going to be F2P. That 's ...

Comment In: [News - 08/07/2013 - 06:31]

I think the purpose of ...

I think the purpose of the contest was simply to give a platform for designers to vent about the things that frustrate them in casual games. If F2P practices became the punching bag, it 's because of high-profile F2P games that have exemplified the practices that are seen as the ...

Comment In: [News - 08/06/2013 - 05:43]

I don 't know if ...

I don 't know if trustworthy numbers are publicly available. I took the 2.1M figure from a vgchartz table, because it was a convenient summary of the whole franchise. It looks like the sum of all of vgchartz 's estimates puts the total sales for the latest Tomb Raider at ...

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