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Stephen Horn's Comments

Comment In: [News - 07/14/2015 - 01:11]

The big thing I can ...

The big thing I can think of is that FFXIV turned the actual process of crafting into a proper minigame. I can 't really think of any other game that has put as much effort here as FFXIV, asides from some tabletop games that were exclusively about crafting. r n ...

Comment In: [Blog - 07/09/2015 - 02:22]

I think his point is ...

I think his point is that there are many specializations within the AAA industry, especially on either extreme of the art and programming disciplines. A networking engineer, for instance, probably doesn 't have much use for understanding Source, Sink, and Flow. Neither does a concept artist. r n r nA ...

Comment In: [News - 06/08/2015 - 04:08]

An interesting tidbit that /r/gamedev ...

An interesting tidbit that /r/gamedev on reddit was quick to point out about Qwiboo 's graph there is that the drop in sales corresponds to the end of their 0.99 sale, which lasted from May 26 to June 1.

Comment In: [Blog - 05/20/2015 - 02:13]

I have a feeling that ...

I have a feeling that consumers at large wouldn 't fall for that too many times before becoming much more savvy about what they back. Already, most of the people I know look carefully at Kickstarter projects before backing, for one or more of several trust-related reasons, and rarely do ...

Comment In: [News - 02/24/2015 - 09:35]

I 'm in full agreement ...

I 'm in full agreement with this. Especially when they make their own comparison between their game and Eve Online, I would expect, among other things, that a character is allowed to train all skills, given enough time and dedication. The devs can limit what 's brought to the battlefield ...

Comment In: [Blog - 12/19/2014 - 01:27]

Two and a half works ...

Two and a half works on Deviant Art r n r nYeah, see, you yourself are so busy working on paying jobs that you don 't have time to do stuff for free. But programmers are no different. You say thousands upon thousands , but the vast majority of those ...

Comment In: [Blog - 12/02/2014 - 02:07]

I believe fans are still ...

I believe fans are still separating the two between hard sci-fi , science-based fiction which tends to explore the implications of technology on human society, and soft sci-fi or sci-fi fantasy , which tends towards space laser swords, FTL travel, and trope-heavy worlds. r n r nI 'm sure an ...

Comment In: [Blog - 10/09/2014 - 04:48]

Another aspect of the arcane ...

Another aspect of the arcane arts, in their classic sense, are the wizards who seemed to master them. It might be interesting if an RPG had some system of magic where the spell always had a chance of failure, but the act of casting required the player to pass some ...

Comment In: [Blog - 10/03/2014 - 02:03]

I caught that, too. It ...

I caught that, too. It seems the reason that the UsedSoft decision did not apply was because the product was only being partially resold. r n r nBut, I find that to be an interesting legal position. If I buy a boxed copy of a game, and wanted to resell ...

Comment In: [News - 09/15/2014 - 04:26]

I 'd always thought it ...

I 'd always thought it was EA with the reputation for instantly destroying their acquisitions by assimilating them into the EA Borg Collective. Even to this day, Penny Arcade lampoons them in their Trenches comic series. r n r nI 'm just stunned that it was 2.5 billion. Maybe this ...

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