Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
February 12, 2016
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Stephen Horn's Comments

Comment In: [Blog - 10/30/2015 - 12:43]

In the 9x days, a ...

In the 9x days, a lot of PC games with joystick support would implement their own deadzone logic, as well as joystick calibration. Many were the times that I was asked to move the stick to the upper left, then lower right, then back to center.

Comment In: [Blog - 10/22/2015 - 02:24]

I 'm sure any publicly-traded ...

I 'm sure any publicly-traded company, when shown enough zeroes on the check, will concede any IP rights they own. But since Square has confirmed that they are actively working on an FFVII remake/remaster, and have multiple spin-off series, that the number of zeroes involved in using that particular IP ...

Comment In: [Blog - 10/14/2015 - 03:46]

Actually, Javier, what developers used ...

Actually, Javier, what developers used to do was make sure every game frame did, in fact, run in the same amount of time. This would be why the post 's author inserted manual loops to take up time when monsters didn 't have to draw - he was making sure ...

Comment In: [Blog - 09/25/2015 - 12:31]

I 've no problem trusting ...

I 've no problem trusting people/curators who play certain types of games 24/7 and are pretty much the experts in those games suggesting me what 's worth trying or not. r n r nSuggesting, yes. I like suggestions, especially from game devs and designers who like, work on, or think ...

Comment In: [News - 09/23/2015 - 05:52]

That makes me wonder: How ...

That makes me wonder: How many game designers seriously study the principles of magic and misdirection It seems like a natural tool to use in games.

Comment In: [Blog - 09/18/2015 - 01:30]

Have you considered imposing a ...

Have you considered imposing a movement penalty to squares adjacent to the enemy Many turn-based tactical games have some concept of rough terrain which reduces a character 's ability to move. Considering terrain adjacent to an enemy to be rough terrain would allow characters out in the open to close ...

Comment In: [News - 08/05/2015 - 06:54]

At this point, I have ...

At this point, I have to assume that the trolls are suing Nintendo in the hopes of selling their patents. It 's hard to believe that they haven 't gotten wise to Big N 's refusal to back down in court. That, or maybe they really are mustache-twirling comic book ...

Comment In: [News - 07/28/2015 - 02:39]

Money is the key. Some ...

Money is the key. Some of these indies may not have had the financial resources to pay their employees and contractors without the Ouya money. At that point, losing that money is tantamount to cancelling the game.

Comment In: [News - 07/28/2015 - 05:51]

The specific clause, as provided ...

The specific clause, as provided by Polygon: r n8.3. Termination Upon Bankruptcy or Insolvency. Either party may, at its option, terminate this Agreement immediately upon written notice to the other party, in the event i that the other party becomes insolvent or unable to pay its debts when due ii ...

Comment In: [News - 07/27/2015 - 10:57]

All I can really offer ...

All I can really offer is a similar anecdote that Razer 's hardware just doesn 't last. I mean, I like the aesthetic, enough to wish their quality bar were a little higher, but I can 't love components with a half-life measured in weeks . r n r nBy ...

[Previous] | [Next]