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February 19, 2019
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Steve Bailey's Member Blogs

Posted by Steve Bailey on Mon, 02 May 2016 08:44:00 EDT in Business/Marketing, Console/PC, Indie
Microsoft recently announced the discontinuation of the Xbox 360, a console that's played a major part in my life. Here I'll write about three aspects that help define my memory of the machine.

Posted by Steve Bailey on Fri, 29 Apr 2016 03:16:00 EDT in Business/Marketing, Console/PC, Smartphone/Tablet
A successful but overdue appearance is preferable to repeating the Wii U's slender impact.

Posted by Steve Bailey on Wed, 27 Apr 2016 11:39:00 EDT in Design, Console/PC, Serious, Indie
In my second year of university, I became dangerously isolated. Here's how one video game helped break me out of a bleak spiral.

The true measure of its value will come from how it layers into – and out of – Nintendo’s mobile games themselves.

Posted by Steve Bailey on Wed, 30 Mar 2016 07:54:00 EDT in Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet, VR
As a games market analyst, I have to sift through hundreds of news items and thousands of pieces of data per day, and try to digest a cogent resultant summary from it all. Here are five pointers that have become fundamental guiding principles.

Posted by Steve Bailey on Mon, 14 Mar 2016 06:27:00 EDT in Business/Marketing, Design, Console/PC
Last year, I invested a decent amount of money into a badass lounging chair, greatly easing stress on my posture while I play games, making the activity all the more rewarding. I think we don't talk nearly enough about this aspect of games.

Posted by Steve Bailey on Mon, 07 Mar 2016 02:32:00 EST in Business/Marketing, Console/PC
I was a video game journalist between 2001 and 2008. There's plenty I could say on the matter, but for now, I wanted to offer what I think is the single most important piece of advice for anyone looking to become a games journalist.

Posted by Steve Bailey on Tue, 02 Feb 2016 01:37:00 EST in Design, Production, Art, Console/PC, Indie
I've wanted to get annoyed at The Witness, but I can't, because it's not a maths textbook. But I do, however, get annoyed at the usage of words such as 'smart' and 'stupid', which The Witness has spurred a lot of since its launch last week.

Posted by Steve Bailey on Thu, 21 Jan 2016 01:58:00 EST in Business/Marketing, Production, Console/PC
Back in the early 90s, video games didn't just cost a lot of money. They cost everything. Here's the story of how, as kids, we'd pay up to £150 ($200) for a single game.

Posted by Steve Bailey on Fri, 15 Jan 2016 01:12:00 EST in Business/Marketing, Design, Production, Console/PC, Indie, Social/Online
Part of the Games Done Quick family of events, AGDQ is a charity telethon that takes place, non-stop, across the first week of the year. Here's why I find it such a notable event, and one of my favourite on the annual calendar.

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