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April 22, 2019
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Steve Bailey's Comments

Comment In: [News - 01/24/2017 - 09:18]

The more I think about ...

The more I think about this idea, the more I love it. As well as the baseline improvement in accessibility, it also introduces a whole new category of co-op possibilities, within, say, families. You could even the playing field between kids of widely differing skill levels, or turn any single-player ...

Comment In: [News - 01/10/2017 - 04:01]

Thanks for the article : ...

Thanks for the article : My life is certainly littered with examples of bad or certainly generic tutorials, that fail to put a game in a great starting light. Oh look, I 'm escaping through rubble Duck this piece of lumber, jump that piece - hey, I must be in ...

Comment In: [Blog - 09/19/2016 - 10:10]

Thanks Marc I 'm not ...

Thanks Marc I 'm not a parent myself, but a lot of my friends have kids in the 5-10 yrs age range, wherein they 're old enough to start playing games in guided fashion and get pretty damned good at it, extremely quickly, it seems . Local multiplayer isn 't ...

Comment In: [Blog - 05/23/2016 - 02:05]

This is a big topic ...

This is a big topic to me, that I 'd like to have more time to write about, but you 've hit the crux of it in this article. r n r nAchievements went on to make me phobic of Achievements. I fell in love with them during the first ...

Comment In: [News - 05/16/2016 - 05:11]

Yep, thanks for the postmortem ...

Yep, thanks for the postmortem As a long-standing fan, I was initially underwhelmed with PS4 R C, probably because I assumed that the cheaper price meant it would be a slimmed down adventure, a la Into The Nexus. But, nope, it blossomed really well, and the final result is that ...

Comment In: [Blog - 04/29/2016 - 03:16]

Kinda the same here, at ...

Kinda the same here, at the time I was a freelance journo for the specialist gaming press - I 'd definitely concede that this was one of the more cynical circles to exist within But, the dominant conversations among peers, game pubs devs, and the various forums/sites frequented during the ...

Comment In: [Blog - 03/29/2016 - 08:39]

Two examples that spring to ...

Two examples that spring to mind, from my experience: r n r n1 Halo 5, the feedback on having your shield deplete was so, so limp, compared to other shooters. Made playing on the higher difficulties a needless burden, really. You 're already too busy monitoring so much other stuff ...

Comment In: [Blog - 03/28/2016 - 08:43]

A lot of advice in ...

A lot of advice in there that I 'd happily back, but I 'd want to expand on the 'Don 't freak out ' point: While it 's best to aim at retaining a level-head perspective, it 's also OK to feel annoyed and spun-out by what 's happened The ...

Comment In: [Blog - 02/02/2016 - 01:37]

You can have that one ...

You can have that one royalty-free, in return for me forgetting to include a trigger warning about my use of the word 'maths '.

Comment In: [Blog - 01/28/2016 - 08:05]

I wrote a blog about ...

I wrote a blog about this kind of thing a few months back, in response to my disappointment with Tony Hawk 's Pro Skater 5, and my temptation to get annoyed with the developers of it. But, one thing that you learn after spending so much time around games is ...

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