Steve Fulton's Blog
Steve Fulton has worked in the web and mobile game industry since 1995. He spent 15 years at Mattel Toys as developer and development manager for Barbie and Hot Wheels web sites, creating games for a kids' audience before strking out on his own working on Facebook and mobile games. Steve has been an editor for the indie game development blog 8bitrocket.com since 2006, and has also written numerous articles for gamerdad.com, gamasutra.com, and armchairarcade.com. He has co-written three books on web and game development: The Essential Guide To Flash Games (2010) and HTML5 Canvas (2011)., and HTML5 Canvas 2nd Edition (2013) Steve is now the Senior Manager Of Digital R&D for a major toy company, steve[email protected], or Twitter @fultonbot
I'm from the Atari Generation. The Atari Age. Whatever you call it, it came before the Nintendo Age. Like it or not, that fact colors everything I do as developer. A new Atari collection like Atari Vault always makes me gaze back so I can see forward
A game console under the Christmas tree was not a foregone conclusion in 1981. This is my story of being 11 years old and wanting an Atari VCS more than anything in the world.
While the story is more than 30 years old, the parallels in The Making Of Karateka to developing indie games today are uncanny. For me, reading it was an experience of universal truth, validation, and exhilaration at the unfolding development story.
My first BASIC programs were based on the features and limitations of the medium.
Mochi Media will disappear in two weeks. It's a sad end for a service that help create the indie, viral, web game industry.
Random Game Idea : A Twitter Feed Of Mostly Useless (But Sometimes Not) Fodder To Spark Your Imagination
Steve Fulton's Comments
[News - 04/26/2016 - 03:37]
Marty, have you ever found ...
Marty, have you ever found out why Warner approached GCC to make a console in the first place To me it just showed an incredible lack of faith in their own internal resources. Were there other competing consoles that were rejected
[News - 02/19/2016 - 03:59]
There were a few open-world ...
There were a few open-world console adventure/RPG games that proceeded Zelda: r nDragonStomper for the Atari VCS by way of the Arcadia SuperCharger is one good example. Gateway to Apshai on the ColecoVision, and Advanced Dungeons And Dragons for the Mattel Intellivision. r n r nHowever, what those games lacked, ...
[Blog - 12/07/2015 - 09:59]
The Flash Web Game Portal ...
The Flash Web Game Portal years were my halcyon days. so many great portals, sites, services and developers all pretty much working under the radar of the mainstream game industry. It was indie before indie was cool. We can 't go back, but we can remember.
[Blog - 11/17/2015 - 01:12]
I think you are on ...
I think you are on the right track. Also, don 't forget, Cardboard is available for iOS now too.
[Blog - 09/24/2015 - 03:11]
Great story I love the ...
Great story I love the artifacts you kept from developing these old games. I 'm looking forward to the next installment. These are the types of stories that I love to reading here.
[Blog - 09/14/2015 - 01:51]
Awesome. I too did made ...
Awesome. I too did made a game for every assignment in every computer class I had. I got a degree in business, and you can imagine how it made my professors feel It worked though, as I found myself making games for living years later too. I can 't wait ...