 |
|
 |

|
Steve Mallory's Blog
|
|
|
|
Steve has worked in the game industry since October, 2003. In that time, he has worked as both Level Designer on titles such as "Bloodrayne 2", and "Aeon Flux" to game designer on such titles as "Ghostbusters: The Video Game", "Section 8", "Project Runway" and "Fun With Death". Steve is currently testing the waters in mobile development...
|
Expert Blogs
Message and Merriment  |
| Posted by Steve Mallory on Mon, 22 Feb 2010 07:55:00 EST in
Game Design
|
| The Push and Pull of Religion and Gameplay. Can these two disparate worlds be brought together? |
| Read More... | 6 Comments |
Building the Emotional Bridge  |
| Posted by Steve Mallory on Wed, 17 Feb 2010 02:44:00 EST in
|
| Don't tell people how they should feel... |
| Read More... | 3 Comments |
The Prisoner Dilemma  |
| Posted by Steve Mallory on Wed, 20 Jan 2010 06:49:00 EST in
Game Design
|
| Can games have something to say without throwing it in your face? |
| Read More... | 8 Comments |
Player Authorial Control  |
| Posted by Steve Mallory on Sun, 03 Jan 2010 05:00:00 EST in
Game Design
|
| We do allow authorial control to the player - it just depends on how you define "story" |
| Read More... | 8 Comments |
Gamer Archetypes and Lack of Authorial Control  |
| Posted by Steve Mallory on Mon, 21 Dec 2009 12:13:00 EST in
Game Design
|
| Not every gamer wants to write their own story... |
| Read More... | 9 Comments |
Machine Minds and the Arthurian Legend  |
| Posted by Steve Mallory on Thu, 17 Dec 2009 11:35:00 EST in
Game Design
|
| The Monomyth is the beginning, not the end, of Game Narrative Structure. |
| Read More... | 4 Comments |
[More Steve Mallory Blogs]
Steve Mallory's Comments
|
Comment In: Ruminations on Leveling [Blog - 01/16/2012 - 12:22]
|
In order for character growth ... In order for character growth to be meaningful, there have to be challenges that the player cannot surmount in the early game but can overcome in the late game. The real trick when it comes to providing challenges to the player early on that he cannot overcome is to do ... |
|
Comment In: Story-Centric Design Approaches [Blog - 01/06/2012 - 02:16]
|
Another suggestion: The story is ... Another suggestion: The story is either explicit stories, implicit stories, or a hybrid. So, take a game like dwarf fortress. The story is implicit, that is, it is implied to exist, but its characters, arc, etc. are not established by the game itself, rather, by the outcome of play. The ... |
|
Comment In: Roles & Action or Dear RPG, Please Respond [Blog - 06/15/2011 - 05:04]
|
All I have to say ... All I have to say is: shine on you crazy diamond. : We have nothing else to discuss, Darren. I see things the way they are, and you see things the way you think they ought to be. Let me offer you a word of advice, and this is coming ... |
|
Comment In: Analysis: Not Beyond Belief - How Religion And Gaming Interact [News - 05/10/2010 - 03:24]
|
@Kevin Interesting point. I think ... @Kevin Interesting point. I think one of the biggest problems at least, based on some of my families reaction is that no one religion in Civ IV has any level of primacy, which tends to irk those that believe their specific brand of religion is the first, best religion. |
|
Comment In: GDC: OnLive Gets Launch Date, Reveals Initial Publishers [News - 03/10/2010 - 03:00]
|
@Roberto The comparison with Cable ... @Roberto The comparison with Cable TV is different in that the service the cable company is providing, providing the content, is part of the monthly fee. In order to match up, Cable TV would have to not only charge for connectivity into their content, but then charge you for every ... |
|
Comment In: Exploring Deeper Meaning In Games [Blog - 02/15/2010 - 09:03]
|
Agreed This is a fantastic ... Agreed This is a fantastic article - don't let me critical comments seem to indicate otherwise. That said, I think an interesting point is made here in regards to message vs. gameplay. We are talking about games here, and message or no, the gameplay MUST BE fun if it is ... |
[More Steve Mallory Comments]
|
|