Latest News
spacer View All spacer
 
November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [14]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [51]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 22, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
Sr. Evnironment Modeler
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
3D Environment Artist
 
Crystal Dynamics
Sr. Level Designer
 
Sony Online Entertainment
Brand Manager
spacer
Blogs

Steve Pierce's Blog

My name is Steve Pierce, founder and CEO of Onverse, LLC. I grew up on a cattle ranch in Arizona, but have been a gamer for nearly 25 years. When I was little, my best friend would be out roping cattle while I was inside playing games. Now he's a professional cowboy and I make games, who'd a thunk? My gaming career started after attending San Diego State University with Sony Online Entertainment. EverQuest was something that truly opened my eyes and changed my perspective on the future of games, as well as my decision to enter the gaming industry. I HAD to be a part of a MMOG, so I applied for a job probably 20 times and was finally accepted as a tester on none else than EverQuest. It was a dream come true. After a year of testing and constant submissions to the Dev team, the second phase of my dream came true; I was accepted to an apprentice design position on EverQuest II. I was finally a part of it, and better yet, on the successor to the game that had driven me so hard to be there. I quickly worked my way up the ladder over a couple years into a Design Manager role where I was finally doing a lot of concepting and planning for future releases, rather than strictly an implementation monkey. Then came the third phase of my dream, letting it all go and heading out on my own to make my own game, my own MMOG. I moved back to my home state and for the past 2.5 years, I assembled a small team of 4 extremely talented guys (a fifth added recently to build our social networking site) and we're finally in a beta state with our game. The blogs I write here will be about this project. The game is called Onverse (The Online Universe). It is a social virtual world focused on fun, friends, and games. The social platform allows us to take the game in any direction, whether it be shooters, racers, adventure, mini-games, separate MMOs... you name it, but always allows users to come back to the core to spend their loot on clothing for their avatars, furniture for their pads, equipment, vehicles, etc. I sincerely hope you check it out. I can't say how happy I am with how our tiny team has produced a quailty product against all odds. Enjoy!

Member Blogs

How Cool is Apple?
Posted by Steve Pierce on Thu, 27 Aug 2009 01:03:00 EDT in Production
Recently after our 0.4 launch, which included a Mac version release, we decided to submit our game to Apple.com. It got featured and was our biggest success to date.
Read More... | 0 Comments

Introducing Onverse
Posted by Steve Pierce on Wed, 08 Jul 2009 01:17:00 EDT in Game Design
An introduction to the Online Universe, a social virtual world built on a shoestring. Onverse is now in beta as of June 15th.
Read More... | 0 Comments