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My name is Steve Pierce, founder and CEO of Onverse, LLC. I grew up on a cattle ranch in Arizona, but have been a gamer for nearly 25 years. When I was little, my best friend would be out roping cattle while I was inside playing games. Now he's a professional cowboy and I make games, who'd a thunk?
My gaming career started after attending San Diego State University with Sony Online Entertainment. EverQuest was something that truly opened my eyes and changed my perspective on the future of games, as well as my decision to enter the gaming industry. I HAD to be a part of a MMOG, so I applied for a job probably 20 times and was finally accepted as a tester on none else than EverQuest. It was a dream come true.
After a year of testing and constant submissions to the Dev team, the second phase of my dream came true; I was accepted to an apprentice design position on EverQuest II. I was finally a part of it, and better yet, on the successor to the game that had driven me so hard to be there. I quickly worked my way up the ladder over a couple years into a Design Manager role where I was finally doing a lot of concepting and planning for future releases, rather than strictly an implementation monkey.
Then came the third phase of my dream, letting it all go and heading out on my own to make my own game, my own MMOG. I moved back to my home state and for the past 2.5 years, I assembled a small team of 4 extremely talented guys (a fifth added recently to build our social networking site) and we're finally in a beta state with our game.
The blogs I write here will be about this project. The game is called Onverse (The Online Universe). It is a social virtual world focused on fun, friends, and games. The social platform allows us to take the game in any direction, whether it be shooters, racers, adventure, mini-games, separate MMOs... you name it, but always allows users to come back to the core to spend their loot on clothing for their avatars, furniture for their pads, equipment, vehicles, etc.
I sincerely hope you check it out. I can't say how happy I am with how our tiny team has produced a quailty product against all odds. Enjoy!
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