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Blogs

Steven An's Comments

Comment In: Jade Raymond's been thinking about the future of AAA games [News - 03/29/2013 - 07:32]

That 's a pretty interesting ...

That 's a pretty interesting idea. Most procedural generation games that are successful are rogue-likes, such as Spelunky and Binding of Isaac. Spending millions of dollars on a rogue-like is a little unheard of Diablo is not a rogue-like in the same way , so I don 't expect the ...

Comment In: Full Sail study attempts to shed light on Metacritic's weighting system [News - 03/27/2013 - 06:10]

I 'm also curious whether ...

I 'm also curious whether or not these weights change over time. Did you account for that in your model Sorry I missed your talk - will check the vault video.

Comment In: Against orgasmic puzzle design [Blog - 03/15/2013 - 11:30]

OK, I think we basically ...

OK, I think we basically agree here. I totally agree that the expression of that puzzle would have been lost without the monsters. I guess what I 'm trying to say is, it 's important for a puzzle to make the player stop and think. It 's important to set ...

Comment In: 'You can't have a female character in games' [News - 03/19/2013 - 08:55]

If the AAA publishers don ...

If the AAA publishers don 't do something about this, smaller studios and non-traditional publishers mobile will swallow up market share over time. Only a matter of time. Evolve or die.b

Comment In: EA CEO John Riccitiello steps down after what could be a rough quarter [News - 03/18/2013 - 04:10]

Maybe this is because of ...

Maybe this is because of SimCity :P

Comment In: The Piston living room PC costs $1000, launching Holiday 2013 [News - 03/11/2013 - 07:14]

Hum I am puzzled. I ...

Hum I am puzzled. I can understand charging a premium for the non-techie crowd, but that much Like double the price of a console 10x the price of AppleTV I don 't get it.

Comment In: Postmortem: Unknown Worlds Entertainment's Natural Selection 2 [Feature - 02/26/2013 - 09:45]

Nobody said programming was easy... ...

Nobody said programming was easy... :P

Comment In: How Valve hires, how it fires, and how much it pays [News - 02/25/2013 - 06:07]

That only goes wrong if ...

That only goes wrong if you can 't choose who participates in your commons. Valve is still a company, and clearly, they still fire people that don 't fit in. r n r nIf you don 't do the right thing, you get fired. Simple as that.

Comment In: Several out of work as Valve makes 'large decisions' about its future [News - 02/13/2013 - 12:47]

Yeah that is my guess... ...

Yeah that is my guess...

Comment In: EA: Blaming sexism for lack of women in our industry is a cop-out [News - 01/21/2013 - 05:34]

totally unrelated to sexism but...c ...

totally unrelated to sexism but...c 'mon man, don 't limit yourself to such a limited band of gaming experiences :P

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