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Blogs

Steven Christian's Comments

Comment In: Doing Thumbstick Dead Zones Right [Blog - 04/16/2013 - 12:40]

So to sum up: dead ...

So to sum up: dead zones prevent unexpected input from loose thumbsticks, which makes players happy. r n r nActually, deadzones make me very upset. Like having a loose steering wheel, or a mouse with gunk stuck on the little wheels next to the mouseball, or a mouse that goes ...

Comment In: The Saturday Paper - Making Magic (Spells) [Blog - 04/13/2013 - 08:43]

Ahh so many great ideas. ...

Ahh so many great ideas. As a lover of sandbox games, these really strike a chord with me. r nI 'm always annoyed when a game is marketed as open, but features a closed character system or other closed systems .

Comment In: Philippine Government 'Supports' Video Game Industry [Blog - 04/11/2013 - 07:54]

Thanks for this. r nThe ...

Thanks for this. r nThe more countries that support games, the more varied our games will be on a global level r n hopefully they also come in English for us westerners .

Comment In: Why must Monster Hunter 4 be visually ugly? [Blog - 04/11/2013 - 05:18]

You could easily upscale the ...

You could easily upscale the game for PS3/PS4/PC etc at little to no extra cost. r n r nI frequently play my old PS2 games via emulator on PC with fully upscaled resolutions, AA, etc. r n r nSince most PS2 games rely on polygons that can be scaled to ...

Comment In: What's in a Game? [Blog - 04/11/2013 - 03:58]

Recent Kickstarters seem at odds ...

Recent Kickstarters seem at odds with this 'future '. r nLike the games and non-games mentioned in the article, the future has room for both.

Comment In: The Designer's Notebook: Three Problems for Interactive Storytellers, Resolved [Feature - 04/08/2013 - 04:00]

If I was a character ...

If I was a character in a game, would a player need to know my complete life story to carry out my actions today r n r nProbably not. r n r nThus amnesia is completely unnecessary. r n r nAny additional information can be gleaned from the world and ...

Comment In: Equity crowdfunding: When your players become actual investors [News - 04/09/2013 - 04:10]

You spend a portion of ...

You spend a portion of your profits in developing new games for the 'customers/investors ' to enjoy makes sense.

Comment In: Donating my Xbox [Blog - 04/08/2013 - 01:45]

Ahh the Amiga. Fond memories. ...

Ahh the Amiga. Fond memories. r nMany classic games were born there. r nI don 't know if it 's worth remaking any of them for mobile. r n r nI did play Triple Town a few times it was fun for a while. r nBut I generally enjoy deeper ...

Comment In: How I Used EVE Online to Predict the Great Recession [Blog - 04/05/2013 - 10:22]

It sounds very interesting, but ...

It sounds very interesting, but I must admit that I didn 't fully understand it on the first read-through. r nBut it did get me thinking how a classic resource-gathering RPG would work if the money spent by the player didn 't disappear. r n r nI guess there would ...

Comment In: No GDC Pass? No Problem! [Blog - 04/05/2013 - 03:46]

Seems to me like a ...

Seems to me like a positive story of going out and getting what you want. r nNo one was hurt, and two people didn 't take up the space of one at the conference, they simply exchanged places. r n r nKudos to the guy for getting out and doing ...

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