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Blogs

Stuart Evans's Blog

Stuart Evans is a hobbyist game programmer who works on scientific interpretation software in real life.

Member Blogs

Building An Analytical Physics Engine - Pt.1  Featured Blogs
Posted by Stuart Evans on Thu, 05 Nov 2009 10:13:00 EST in Programming
The first in (hopefully) a number of articles discussing what I'm calling the Analytical approach to making a physics engine.
Read More... | 6 Comments

   

Stuart Evans's Comments

Comment In: 3D Glasses: 11x Overhype [Blog - 03/25/2010 - 07:19]

To say that addition of ...

To say that addition of the stereopsis effect only results in an image 1/12 better or 1/11, however many depth cues we decide have already been implemented would require that each depth cue contributes equally to the perception of depth. It may well be probably more likely that some depth ...

Comment In: BJBK 4: Reviewing the code of revision 10(first milestone) [Blog - 11/14/2009 - 09:35]

Yes it's all very much ...

Yes it's all very much a matter of preference. I thought it would be useful to point out there are conflicting ideologies out there about coding styles. However you'll notice from examples in books or online and in APIs that the camel case style is used prolifically. I think you ...

Comment In: Building An Analytical Physics Engine - Pt.1 [Blog - 11/05/2009 - 10:13]

Thanks for your interest Ron ...

Thanks for your interest Ron and good questions, The game I'm building has a pretty abstract outline that's largely based around what works well with the engine but is mainly concerned with shapes moving under Newtonian principles. Interaction is through static or continuous impulses applied to objects. This is how ...

   

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