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April 22, 2019
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Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Pascal Luban on 04/22/19 09:42:00 am in Design
The “game” Florence has received the 2019 BAFTA best mobile game award, but this title can barely qualify as a game. Nevertheless, the BAFTA jury has not gone mad; it has rewarded a title that illustrates a significant trend in game design.

This week's roundup includes a classic postmortem of Sega's seminal Panzer Dragoon series, impressions of the eagerly awaited Heaven's Vault, as well as secret MMO servers, homebrew Game Boy Games, the return of D&D, and much more besides.

Posted by Niklas Gray on 04/18/19 10:29:00 am in Programming
A comparison of the main ways to reference objects: names and GUIDs.

On April 6th, composer Winifred Phillips delivered the 1st game music composition lecture ever given at the Library of Congress, as part of their first-ever video game music event. This article includes a partial transcript of the lecture's Q&A session.

Posted by Stanislav Costiuc on 04/16/19 10:38:00 am in Design, Serious
A little story of a Game Designer who found what type of videos he should make on YouTube





Posted by Thasorn Chalongvorachai on 04/22/19 09:56:00 am in Design
This blog post will introduce and explained 3 Biggest Trap in Online Game. These may sound common, but a lot of game studio fell for it. Let's make sure we understand them and find a good way to overcome those problems.

Roughly 3 years in the making, Skirmish Line was a first project, indie "success" story. Here's what I've learned making my first game, and how new and old indies can get some pointers for their own projects.

Posted by Diego Ricchiuti on 04/19/19 09:51:00 am in Design
Troll/raging games can teach us a lot about how to the design a golden path and how use it to motivate the players.

Hey game devs, I would like to share my story of a game launch. I would like to tell about traps, lie in wait for indie-developer while he works with publisher.

Posted by Katrina Filippidis on 04/19/19 09:36:00 am in Design, Indie
Video game heroes are bastions of virtue admired by players far and wide - but what about villains? Why are some of us drawn to nefarious characters, and what does that say about us?

Posted by Josh Bycer on 04/19/19 09:32:00 am in Design, Console/PC, Indie
Collectibles have been a longstanding way of keeping players distracted, and I'm going to go over some of the important points when it comes to making them an effective time killer.