Latest News
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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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Latest Features
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [6]
 
arrow iPhone Piracy: The Inside Story [48]
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Latest Jobs
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November 22, 2009
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sony Online Entertainment
Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Crystal Dynamics
Sr. Level Designer
 
Gargantuan Studios
Lead World Designer
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Blogs

Sumantra Lahiri's Blog

Sumantra Lahiri is a freelance writer for various forms of entertainment. His reviews, essays, and articles have appeared on sites like The Escapist Magazine, UGO.com, and many other websites and publications. More of his work can be seen at http://punchdrunkintheageofinfo.blogspot.com

Member Blogs

Is Microsoft Missing the Point?  Featured Blogs
Posted by Sumantra Lahiri on Wed, 11 Nov 2009 03:19:00 EST in
Is Microsoft out of touch with the casual market?
Read More... | 8 Comments

Critical Essay Series: Team Fortress 2 (Part 1)  Featured Blogs
Posted by Sumantra Lahiri on Sun, 01 Nov 2009 10:26:00 EST in Game Design
This is a special two part entry in the Critical Essay Series. In this part (Part 1) we examine how the design decisions in Team Fortress 2 have made it an online multiplayer FPS that everyone can play, from the loyal obsessive to the casual observer.
Read More... | 4 Comments

Critical Essay Series: Blueberry Garden  Featured Blogs
Posted by Sumantra Lahiri on Mon, 26 Oct 2009 05:56:00 EDT in Game Design
Can a game that is based solely on the idea of level exploration actually work?
Read More... | 1 Comments

Critical Essay Series: No More Heroes  Featured Blogs
Posted by Sumantra Lahiri on Mon, 19 Oct 2009 02:28:00 EDT in Game Design
Suda 51 and Grasshopper Manufacture has done what so many always thought was impossible, creating a legitimate 'B-Game'.
Read More... | 2 Comments

Critical Essay Series: The Secret of Monkey Island Special Edition   Featured Blogs
Posted by Sumantra Lahiri on Tue, 13 Oct 2009 07:13:00 EDT in
What The Secret of Monkey Island can teach us about writing in videogames.
Read More... | 2 Comments

Critical Essay Series: Shadow Complex  Featured Blogs
Posted by Sumantra Lahiri on Mon, 05 Oct 2009 12:56:00 EDT in Game Design
How Shadow Complex represents the Platypus in a videogame evolutionary timeline.
Read More... | 0 Comments

[More Sumantra Lahiri Blogs]