Is Microsoft Missing the Point?  |
| Posted by Sumantra Lahiri on Wed, 11 Nov 2009 03:19:00 EST in
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| Is Microsoft out of touch with the casual market? |
| Read More... | 8 Comments |
Critical Essay Series: Team Fortress 2 (Part 1)  |
| Posted by Sumantra Lahiri on Sun, 01 Nov 2009 10:26:00 EST in
Game Design
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| This is a special two part entry in the Critical Essay Series. In this part (Part 1) we examine how the design decisions in Team Fortress 2 have made it an online multiplayer FPS that everyone can play, from the loyal obsessive to the casual observer. |
| Read More... | 4 Comments |
Critical Essay Series: Blueberry Garden  |
| Posted by Sumantra Lahiri on Mon, 26 Oct 2009 05:56:00 EDT in
Game Design
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| Can a game that is based solely on the idea of level exploration actually work? |
| Read More... | 1 Comments |
Critical Essay Series: No More Heroes  |
| Posted by Sumantra Lahiri on Mon, 19 Oct 2009 02:28:00 EDT in
Game Design
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| Suda 51 and Grasshopper Manufacture has done what so many always thought was impossible, creating a legitimate 'B-Game'. |
| Read More... | 2 Comments |
Critical Essay Series: The Secret of Monkey Island Special Edition  |
| Posted by Sumantra Lahiri on Tue, 13 Oct 2009 07:13:00 EDT in
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| What The Secret of Monkey Island can teach us about writing in videogames. |
| Read More... | 2 Comments |
Critical Essay Series: Shadow Complex  |
| Posted by Sumantra Lahiri on Mon, 05 Oct 2009 12:56:00 EDT in
Game Design
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| How Shadow Complex represents the Platypus in a videogame evolutionary timeline. |
| Read More... | 0 Comments |