Critical Essay Series: Mario Strikers Charged  |
| Posted by Sumantra Lahiri on Mon, 06 Apr 2009 09:01:00 EDT in
Game Design
|
| How Mario Strikers Charged achieved hitting that arcade sports game sweet spot. |
| Read More... | 1 Comments |
Critical Essay Series: Super Mario Galaxy  |
| Posted by Sumantra Lahiri on Tue, 24 Mar 2009 05:27:00 EDT in
Game Design
|
| In this piece we dissect how Nintendo merged the familiar with the revolutionary in Super Mario Galaxy. |
| Read More... | 4 Comments |
Journeying Through the Apocalypse: The Use of Isolation in Fallout 3  |
| Posted by Sumantra Lahiri on Thu, 19 Mar 2009 05:49:00 EDT in
Game Design
|
| How the use of isolation in Fallout 3 might not be the most important experience in the game, but it is the most memorable. |
| Read More... | 4 Comments |
Critical Essay Series: Mega Man 9  |
| Posted by Sumantra Lahiri on Sun, 15 Mar 2009 12:37:00 EDT in
|
| To enthusiasts, nostalgia and videogames in many cases go hand to hand; which is the reason why developers have been trying to capture that essence for so many years. So what happens when you try to build a whole game around the idea of nostalgia? |
| Read More... | 1 Comments |
Why Is Peggle So Addictive?  |
| Posted by Sumantra Lahiri on Tue, 10 Mar 2009 11:34:00 EDT in
Game Design
|
| There is definitely something to Peggle that sets it apart from other casual games of its ilk. Yet what is it? This article tries to dissect the inner workings of Peggle to find out what makes it tick. |
| Read More... | 4 Comments |