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Svyatoslav Torick's Blog


Lead game designer at Creative Mobile (Estonia). Current projects: Nitro Nation Racing

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Facts about videogames, people who make them and the industry. Every day - a rare and unique fact:


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Posted by Svyatoslav Torick on Tue, 22 Jul 2014 11:15:00 EDT in Design, Production, Console/PC, Social/Online, Smartphone/Tablet
The Game Designer is the only person who is utterly and completely in charge of the game experience, so to make the impressions seamless and thorough they have to meet compromises and make sacrifices. Here are five basic working issues we experience.

Svyatoslav Torick's Comments

Comment In: [Blog - 08/06/2015 - 12:43]

There is nothing of intellectual ...

There is nothing of intellectual value generated while we sleep, but we need the sleep to survive. Same goes to the 'time-killers '. At the end of the day, loaded with lots of info and actions we really need to reflect on the past and it 's way better to ...

Comment In: [Blog - 07/17/2015 - 02:08]

Nice piece. I played demo ...

Nice piece. I played demo at Kongregate, kinda liked it and hope you 'll get more sales with the remastered version

Comment In: [Blog - 10/28/2014 - 01:43]

Oh, yeah, the Bourne Identity ...

Oh, yeah, the Bourne Identity - we laughed our bellies out after we noticed that passport frame and stopped it for better recognition. r n r nAs for dick I think that more appropriate translation here is wang , because all other terms are normal words being used as slang ...

Comment In: [Blog - 09/23/2014 - 09:06]

As with all other kinds ...

As with all other kinds of medium, games are meant to take your time and concentration away from reality. That 's the main point, and all else is just the details.

Comment In: [Blog - 08/04/2014 - 01:49]

Thank you for the most ...

Thank you for the most sane commentary on something I tried to prove a normal thing. r n r nWonder if you 'd care to comment other parts of mentioned blog entry.

Comment In: [Blog - 07/22/2014 - 11:15]

You see the game as ...

You see the game as it 's been made that way from the start. No iterations, no UX control, no feature-cut - only a design documentation from the scratch to the dot in one piece and step-by-step programming. That 's not how videogames are made.