Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 28, 2014
arrowPress Releases
July 28, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Szilard Szasz-Toth's Blog

 

Co-Founder of Mad Labs, an independent game studio from Germany. 

Currently working on the game Blackboard Madness: Math as lead developer.

Our game can be viewed here: www.blackboardmadness.com

 

Member Blogs

Posted by Szilard Szasz-Toth on Mon, 07 Jul 2014 07:27:00 EDT in Business/Marketing, Smartphone/Tablet
In this part of the series, we present an easy-to-follow and hands-on guide to create a solid keyword list for your app.


Posted by Szilard Szasz-Toth on Thu, 26 Jun 2014 04:18:00 EDT in Business/Marketing, Smartphone/Tablet
This is a series of three posts, which will explain how to select the right keywords for your game and present an easy-to-follow guide. The first part will describe how to find relevant keywords for your game.



Szilard Szasz-Toth's Comments

Comment In: [Blog - 07/07/2014 - 07:27]

We mainly use Sensor Tower ...

We mainly use Sensor Tower to get difficulty and traffic values. Depending on how much time we can spend on optimizing our keywords, we add in MobileDevHQ data points www.mobiledevhq.com to support our selection. Both services can be used for free, which is great, if you want to market your ...

Comment In: [Blog - 06/26/2014 - 04:18]

Glad you liked it. I ...

Glad you liked it. I just posted the second part. Hopefully this will help some other devs with their ASO strategy.