Tadakazu Nakamichi's Blog
A visiting associate professor at Digital Hollywood University, Osaka, Japan. PhD.
My research is how to develop economic growth in knowledge-based economy. I was lucky because I spend almost my boyhood in rapidly developing video game industries in the 80's Japan. At that time Namco, Konami, Taito, Capcom, Sega were skyrocketed, so many great titles have released. My opinion is that there was 'Creative Tension' between maker and player in arcade video game center in Japan at that time. Now? we have to re-build again!
When I was a boy in the 1980's, video games were needed to play hard. To reach the final stage or the final battle ( so-called "The Last Boss"), we must learn too much, practice very hard and play so many times. Still, Happy video game life were there.
Recently two online games were breaking my heart. First one was DiabloIII. I had fallen in love with him soon in May this year, then spend very happy time until normal difficulty ended. I enjoyed hack&slash and moved to watch great CG movies. But when I
My opinion is that to grow the video game industry, we need more public viewing of many titles be playing. Now we are becoming to play games on personal devices. Public viewing make the chance player to know another titles , to know each other, to build..
I am 40 years old Japanese video game player. My first encounter was maybe Galaxian (NAMCO, 1979) in 7 years old. Since then, I have been playing too many video games in so-called 'Golden Age 80's Japanese Video Games'. Now I think I was very lucky...
Tadakazu Nakamichi's Comments
[Blog - 02/19/2013 - 02:08]
I was relieved that I ...
I was relieved that I found the same feelings about Skyrim. I was quit after the battle of first dragon. I know that the game style 'narrative ' or 'action ' is different, Still I had expected the more hard action battle play just like CAPCOM 's Monster Hunter. Of ...
[News - 08/02/2012 - 03:38]
Off course Nintendo thinks iOS/Android ...
Off course Nintendo thinks iOS/Android gaming is a threat. In 20-40 age, too many people are playing mobile gaming in their commuter train everyday. If you know, GREE and DeNA are rising publisher in Japan now. Still, in a low teenagers ' market, Nintendo is the king. Historically, boys girls ...