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Tadhg Kelly's Blog   Expert Blogs

 

Tadhg is the creator of leading game design blog What Games Are.                                                           

 

Expert Blogs

Posted by Tadhg Kelly on Sun, 31 Aug 2014 11:57:00 EDT in
In looking at how certain segments of the community react to Anita Sarkeesian and Zoe Quinn by accusing them of faking their attacks, I'm minded of birther, truther and other fringe movements that think they have a silent majority on their side.


Posted by Tadhg Kelly on Tue, 10 Jun 2014 01:04:00 EDT in Business/Marketing, Console/PC
Off the cuff thoughts on all we saw today.


Posted by Tadhg Kelly on Sun, 23 Mar 2014 06:01:00 EDT in Design
This year I had the honor of giving one of the GDC Microtalks. My talk centered around thauma, the components of game design and the real questions of legitimacy that still trouble the videogame art form. You can read it here.


Posted by Tadhg Kelly on Wed, 01 Jan 2014 12:09:00 EST in Design, Indie
Looking back on 2013 and considering the theme of games you're not supposed to play in the classic sense.


Posted by Tadhg Kelly on Thu, 26 Sep 2013 07:10:00 EDT in Design, Social/Online
I've come to regard Zynga's Mafia Wars as a milestone moment in game design. Here's why.


Posted by Tadhg Kelly on Thu, 18 Nov 2010 08:36:00 EST in Design
There's a difference between actually being a game designer, and the aspirational myth of the game designer as monk-artist-literature wunderkind. The former exists, but the latter is a figment of hope.



Tadhg Kelly's Comments

Comment In: [Blog - 03/31/2017 - 09:17]

Fee Fie Fo Fum, I ...

Fee Fie Fo Fum, I smell the blood of the false binary of analyzing games on a fun vs story axis.

Comment In: [Blog - 12/01/2016 - 11:49]

There are arguments for and ...

There are arguments for and against this sort of approach, and they break down as follows: r n r nFor: r n- Less waste r n- Clearer target r n- Definable outputs r n r nAgainst: r n- the market rarely stays still for long, so thinking this way often ...

Comment In: [News - 09/16/2016 - 11:24]

I, by contrast, found it ...

I, by contrast, found it disappointing. There 's an idea in there somewhere trying to come out but it 's heavily obscured by a lot of forced gameplay particularly harvesting/economics and trying to make an artificial game out of UI and inventory systems that feels unsatisfying. Additionally the UI design ...

Comment In: [News - 06/10/2016 - 06:44]

It 's a good thing. ...

It 's a good thing. Upgrading on regular cycles is something that many other formats from PC to DS to iPhone have been doing and it doesn 't cause that much grief. Contrast this with the console business where devs are always among the most resistant to change, but work ...

Comment In: [News - 03/03/2016 - 06:23]

The industry has been consistently ...

The industry has been consistently stupid about this for as long as I 've worked in it. Fundamentally studios have two very different kinds of employment requirement, one for long-term staff like core engineering, and the other for short-term staff like production. And yet it consistently tries to use the ...

Comment In: [Blog - 01/14/2016 - 07:44]

Sorry Tim but I think ...

Sorry Tim but I think this is an excessively enthusiastic, bordering on evangelical, view of where the goggle market is going to be in 2020. r n r nMaybe these new devices will hit those sorts of heights given an 8-10 year timeline, but in a 4-year frame likely we ...