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Tadhg Kelly's Blog   Expert Blogs


Tadhg is the creator of leading game design blog What Games Are.                                                           


Expert Blogs

Posted by Tadhg Kelly on Sun, 31 Aug 2014 11:57:00 EDT in
In looking at how certain segments of the community react to Anita Sarkeesian and Zoe Quinn by accusing them of faking their attacks, I'm minded of birther, truther and other fringe movements that think they have a silent majority on their side.

Posted by Tadhg Kelly on Tue, 10 Jun 2014 01:04:00 EDT in Business/Marketing, Console/PC
Off the cuff thoughts on all we saw today.

Posted by Tadhg Kelly on Sun, 23 Mar 2014 06:01:00 EDT in Design
This year I had the honor of giving one of the GDC Microtalks. My talk centered around thauma, the components of game design and the real questions of legitimacy that still trouble the videogame art form. You can read it here.

Posted by Tadhg Kelly on Wed, 01 Jan 2014 12:09:00 EST in Design, Indie
Looking back on 2013 and considering the theme of games you're not supposed to play in the classic sense.

Posted by Tadhg Kelly on Thu, 26 Sep 2013 07:10:00 EDT in Design, Social/Online
I've come to regard Zynga's Mafia Wars as a milestone moment in game design. Here's why.

Posted by Tadhg Kelly on Thu, 18 Nov 2010 08:36:00 EST in Design
There's a difference between actually being a game designer, and the aspirational myth of the game designer as monk-artist-literature wunderkind. The former exists, but the latter is a figment of hope.

Tadhg Kelly's Comments

Comment In: [Blog - 11/12/2015 - 12:20]

They also all worked in ...

They also all worked in an age when the needed team size was much smaller than it is today, and many of them in modern times struggle very deeply with reigning in scope or figuring out just what the game they want to make is.

Comment In: [Blog - 09/08/2015 - 01:36]

People do not purchase indie ...

People do not purchase indie games for their cutting edge lagging edge graphics, they do it for the gameplay. r n r nI don 't really think that 's true Ryan. If it were there wouldn 't be such a predominance of retro and retro-ish games, games whose signature is ...

Comment In: [News - 08/13/2015 - 04:02]

Kelly 's problems 2 3 ...

Kelly 's problems 2 3 basically amount to The Ouya struggled because not many consumers or developers seemed interested , which I can imagine could be said of almost any failed platform. r n r nYeah I see what you mean, but again the Kickstarter. I believed and continue to ...

Comment In: [News - 03/25/2015 - 06:04]

But does it really r ...

But does it really r n r nOr is Valve successful in spite of itself

Comment In: [News - 02/24/2015 - 12:11]

It 's depressing that this ...

It 's depressing that this even needs to be said, but Meggan says it very well.

Comment In: [News - 02/16/2015 - 12:07]

I agree. Oddly lowballed. ...

I agree. Oddly lowballed.