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Tadhg Kelly's Comments

Comment In: [Blog - 11/30/2015 - 03:20]

I feel like I read ...

I feel like I read this kind of post about once every six months, and have done for all of the 16 or so years that I 've worked in video games. And my reaction is always change your perspective, author . r n r nFor example plenty of people ...

Comment In: [Blog - 11/12/2015 - 12:20]

Eh, kind of. Of course ...

Eh, kind of. Of course it depends on circumstances, studio size and approach, but the problem I often find with this approach is that the designer loses design-perspective, gets lost in systems and forgets how the system is supposed to lead to a game that others will understand. Code can ...

Comment In: [Blog - 09/08/2015 - 01:36]

People do not purchase indie ...

People do not purchase indie games for their cutting edge lagging edge graphics, they do it for the gameplay. r n r nI don 't really think that 's true Ryan. If it were there wouldn 't be such a predominance of retro and retro-ish games, games whose signature is ...

Comment In: [News - 08/13/2015 - 04:02]

Kelly 's problems 2 3 ...

Kelly 's problems 2 3 basically amount to The Ouya struggled because not many consumers or developers seemed interested , which I can imagine could be said of almost any failed platform. r n r nYeah I see what you mean, but again the Kickstarter. I believed and continue to ...

Comment In: [News - 03/25/2015 - 06:04]

But does it really r ...

But does it really r n r nOr is Valve successful in spite of itself

Comment In: [News - 02/24/2015 - 12:11]

It 's depressing that this ...

It 's depressing that this even needs to be said, but Meggan says it very well.

Comment In: [News - 02/16/2015 - 12:07]

I agree. Oddly lowballed. ...

I agree. Oddly lowballed.

Comment In: [Blog - 02/09/2015 - 02:28]

This is why many of ...

This is why many of us gravitate toward consulting

Comment In: [News - 12/11/2014 - 05:23]

Perhaps controversially, but Zoe Quinn ...

Perhaps controversially, but Zoe Quinn and Brianna Wu.

Comment In: [News - 11/03/2014 - 08:20]

For reference the above remarks ...

For reference the above remarks were part of a much larger talk about a game design method which I call raw game design , and in particular a discussion on effective strategies to begin. I 'll post the material from the talk soon, including the notes, which should provide a ...

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