My Message close
GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 23, 2013
 
Stomp Games
Web Game Programmer
 
LeapFrog
Associate Producer
 
Hasbro
Producer - Boys Integrated Play
 
Off Base Productions
Senior Front End Software Engineer
 
Off Base Productions
Web Application Developer
 
Edge of Reality
LEVEL ARTIST
spacer
Blogs

Tadhg Kelly's Comments

Comment In: The top 10 game developers of 2012 [News - 12/13/2012 - 01:03]

11. OMGPOP with Draw Something ...

11. OMGPOP with Draw Something r n r n12. Natural Motion with CSR Racing r n r n13. Rovio with Angry Birds Space and Star Wars r n r n14. The Chinese Room with Dear Esther r n r n... r n r nIt 's been a very diverse year ...

Comment In: Free-to-Play: The Lost Generation [Feature - 12/04/2012 - 04:50]

More roundedly, I think what ...

More roundedly, I think what Jeremy is driving at is a lack of culture in f2p games, and on this I 'd agree. They often don 't have much soul, and in part this is because of applying the mechanism just a little too robotically. However the solution is not ...

Comment In: Irish design consultant Tadhg Kelly joins U.S. startup [News - 11/27/2012 - 01:13]

Irish ...

Irish

Comment In: Adding Asynchronicity [Feature - 10/18/2012 - 04:45]

Hi Derek, r n r ...

Hi Derek, r n r nThanks for the props : As you might suspect, in my universe the terms are essentially reversed because I refer to synchrony as a property of game time and of specific loops rather than overall gameplay. And I used the word temporany as a reference ...

Comment In: Ask Gamasutra: How to avoid screwing up next-gen consoles [News - 10/05/2012 - 02:54]

Do: Build a marketing story ...

Do: Build a marketing story first. Don 't make the mistake of Vita, i.e just launching a games machine and some games.

Comment In: Is limited interaction in games actually a problem? [News - 09/17/2012 - 01:37]

I don 't think simplification ...

I don 't think simplification of input is a problem. If anything I think it 's often a boon. By constraining the player along certain kinds of action but making sure that the outcomes are still robustly dynamic , games acquire a lot of their structure and clarity of goals. ...

Comment In: Steam Greenlight: Developers Speak Out [Feature - 09/05/2012 - 04:50]

Personally I think the biggest ...

Personally I think the biggest problem is that Greenlight isn 't crowdfunding. r n r nVoting with cash gives a much more honest picture of what users actually want, whereas upvoting is very transient because it asks nothing of the user. It tends to quickly lead to an in-crowd of ...

Comment In: The Designer's Notebook: Machinations, A New Way to Design Game Mechanics [Feature - 08/16/2012 - 04:55]

Super fascinating stuff Ernest / ...

Super fascinating stuff Ernest / Joris. r n r nNow make an iPad version :

Comment In: EA sues Zynga, claims The Ville is a copy of The Sims Social [News - 08/03/2012 - 01:41]

The counterpoint about Sim City ...

The counterpoint about Sim City Social and CityVille is also worth paying attention to. SCS is nothing at all like actual Sim City and very much like CityVille. The loops are the same, the collection mechanisms the same, the click-building, economy and so on likewise. r n r nClose enough ...

Comment In: 'Zynga overpromised and significantly underdelivered' - analyst [News - 07/26/2012 - 09:49]

The bottom line is that ...

The bottom line is that all they essentially have is a marketing engine, but their product strategy has stalled. Even among the relatively muggle audience that is Facebook, Zynga-esque games are not exciting any more. It is, as I predicted three years ago on Gamasutra, a classic illustration of what ...

[Previous] | [Next]   

UBM Tech