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April 19, 2014
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Tadhg Kelly's Comments

Comment In: [News - 03/19/2013 - 12:31]

Great article Kris. ...

Great article Kris.

Comment In: [News - 02/28/2013 - 03:42]

Supply and demand tends to ...

Supply and demand tends to reach an equilibrium when impediments are removed.

Comment In: [Blog - 02/12/2013 - 08:37]

That 's a great idea ...

That 's a great idea

Comment In: [News - 01/08/2013 - 01:11]

Thanks : ...

Thanks :

Comment In: [News - 01/03/2013 - 04:08]

Hi Carlo, r n r ...

Hi Carlo, r n r nNope, not at all. And I 'd say it is a game btw, or at least enough of it is . r n r nMy interest is more with whether The Walking Dead proves that games work as a narrative art form as some claim ...

Comment In: [Blog - 12/17/2012 - 11:49]

Yes, oversupply points 1 to ...

Yes, oversupply points 1 to 4 is a problem, especially when the target market is not really growing. Gaming in general is growing, but indie/core channels are not really . Free-to-playing is potentially a solution to that problem though. At the moment, granted, various f2p titles are on the cheap ...

Comment In: [News - 12/13/2012 - 01:03]

11. OMGPOP with Draw Something ...

11. OMGPOP with Draw Something r n r n12. Natural Motion with CSR Racing r n r n13. Rovio with Angry Birds Space and Star Wars r n r n14. The Chinese Room with Dear Esther r n r n... r n r nIt 's been a very diverse year ...

Comment In: [News - 11/27/2012 - 01:13]

Irish ...

Irish

Comment In: [Feature - 10/18/2012 - 04:45]

Hi Derek, r n r ...

Hi Derek, r n r nThanks for the props : As you might suspect, in my universe the terms are essentially reversed because I refer to synchrony as a property of game time and of specific loops rather than overall gameplay. And I used the word temporany as a reference ...

Comment In: [News - 10/05/2012 - 02:54]

Do: Build a marketing story ...

Do: Build a marketing story first. Don 't make the mistake of Vita, i.e just launching a games machine and some games.

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