[Blog - 11/12/2015 - 12:20]
They also all worked in ...
They also all worked in an age when the needed team size was much smaller than it is today, and many of them in modern times struggle very deeply with reigning in scope or figuring out just what the game they want to make is.
[Blog - 09/08/2015 - 01:36]
People do not purchase indie ...
People do not purchase indie games for their cutting edge lagging edge graphics, they do it for the gameplay. r n r nI don 't really think that 's true Ryan. If it were there wouldn 't be such a predominance of retro and retro-ish games, games whose signature is ...
[News - 08/13/2015 - 04:02]
Kelly 's problems 2 3 ...
Kelly 's problems 2 3 basically amount to The Ouya struggled because not many consumers or developers seemed interested , which I can imagine could be said of almost any failed platform. r n r nYeah I see what you mean, but again the Kickstarter. I believed and continue to ...
[News - 03/25/2015 - 06:04]
[News - 02/24/2015 - 12:11]
[News - 02/16/2015 - 12:07]
[Blog - 02/09/2015 - 02:28]
[News - 12/11/2014 - 05:23]
[News - 11/03/2014 - 08:20]
For reference the above remarks ...
For reference the above remarks were part of a much larger talk about a game design method which I call raw game design , and in particular a discussion on effective strategies to begin. I 'll post the material from the talk soon, including the notes, which should provide a ...
[Blog - 08/31/2014 - 11:57]
I meant more the interpretation ...
I meant more the interpretation is wrong. The argument is that the media as a whole is controlled, but that doesn 't stand up to even the most cursory examination. Since this article appeared for example, Brietbart also wrote has take. I personally consider his stance pretty repellent, but nobody ...