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Tadhg Kelly's Comments

Comment In: Opinion: The End Of The Beginning [News - 12/08/2011 - 03:44]

Plus it would sound eerily ...

Plus it would sound eerily like the post I wrote about social games' future 2 years ago: Zynga and the End of the Beginning http://bit.ly/uNGngj

Comment In: Gamification: Framing The Discussion [Feature - 11/02/2011 - 04:00]

I should have added that ...

I should have added that fairness is a perception, not an objective thing. Otherwise that makes little sense. Slot machine play is mostly tolerating tedium rather than fun. The fun is the anticipation of the prize which some people have no tolerance for, and some seem to have infinite tolerance ...

Comment In: CCP: 'We Lost The Connection' With EVE Community [News - 10/28/2011 - 01:03]

This is great to hear. ...

This is great to hear. I hope CCP comes through this rough patch stronger than ever.

Comment In: The Designer's Notebook: Passion Versus Professionalism [Feature - 10/25/2011 - 04:45]

What exactly are you hoping ...

What exactly are you hoping for with a response here A hearty well done for enlightening people that their future is to be factory workers in the professional mills of tomorrow Forgive me, but that sounds bitter and jaded.

Comment In: Analysis: Is Syndicate A Broad Franchise? [News - 09/14/2011 - 11:41]

Yes but Fallout 3 at ...

Yes but Fallout 3 at least stayed true to the game type RPG , which in the end worked to its advantage design-wise and marketing-wise. Syndicate is more like as though EA decided to remake 'Football Manager' as a game where you are the player instead. But keep calling it ...

Comment In: GDC Europe: How Community Management Is Like Dog Training [News - 08/17/2011 - 04:46]

That's a really unfortunate choice ...

That's a really unfortunate choice of metaphor.

Comment In: Opinion: Synchronous or Asynchronous Gameplay [News - 08/09/2011 - 11:41]

Hi Vin, Thanks To respond ...

Hi Vin, Thanks To respond to your special cases: 1. The definition of synchrony doesn't strictly apply at the whole-game level but at the loop level see the example of CityVille above . Social games in particular are most commonly atemporal, not contemporal. You're not all playing simultaneously with other ...

Comment In: Persuasive Games: From Aberrance to Aesthetics [Feature - 08/02/2011 - 04:25]

Yes but a lot of ...

Yes but a lot of that comes down to a lack of discipline on the part of the designer.

Comment In: Opinion: Diablo 3 And Keeping Players At Bay [News - 08/01/2011 - 04:16]

It's not exactly clear what ...

It's not exactly clear what the true extent of the player economy will be. So on that we'll see. I think they'd be insane to contemplate a fully free model though. They basically never work. None of which really has anything to do with the other two decisions. Mod content ...

Comment In: Analysis: Can The Wii U Work As The Ultimate Platform? [News - 06/14/2011 - 04:36]

Thanks ...

Thanks

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