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February 10, 2012
 
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February 10, 2012
 
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February 10, 2012
 
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Blogs

Taekwan Kim's Expert Blogs

The Steam Scare  Featured Blogs
Posted by Taekwan Kim on Wed, 13 Jul 2011 08:55:00 EDT in Business
Or, holy crud there goes $1.3k worth of my games!
Read More... | 22 Comments

Thinking About Elizabeth: Part 2  Featured Blogs
Posted by Taekwan Kim on Wed, 20 Apr 2011 04:59:00 EDT in Game Design
Continuing the discussion on how we might design gameplay with AI companions to be as engaging as multiplayer co-op
Read More... | 0 Comments

Thinking About Elizabeth: Part 1  Featured Blogs
Posted by Taekwan Kim on Wed, 13 Apr 2011 01:12:00 EDT in Game Design
Thoughts on achieving the feel of multiplayer co-op with a fully AI controlled companion
Read More... | 15 Comments

Agency Dissonance in Dragon Age 2
Posted by Taekwan Kim on Wed, 06 Apr 2011 08:49:00 EDT in Game Design
Thoughts on how Dragon Age 2’s narration might have been different
Read More... | 5 Comments

Of Headshots and Player Agency: Epilogue  Featured Blogs
Posted by Taekwan Kim on Tue, 01 Mar 2011 07:15:00 EST in Game Design
On the difference between moral difficulty and moral ambiguity.
Read More... | 2 Comments

Of Headshots and Player Agency: Part 2
Posted by Taekwan Kim on Tue, 22 Feb 2011 09:47:00 EST in Game Design
How can we introduce moral directionality without breaking player agency?
Read More... | 4 Comments

Of Headshots and Player Agency: Part 1
Posted by Taekwan Kim on Fri, 18 Feb 2011 11:06:00 EST in Game Design
Why does pulling the trigger often seem the only choice in games?
Read More... | 3 Comments

The User is the Message
Posted by Taekwan Kim on Fri, 15 Oct 2010 09:09:00 EDT in Game Design
Examining ludic immersion as an experience separate and different from narrative/aesthetic immersion
Read More... | 6 Comments

Validation Theory  Featured Blogs
Posted by Taekwan Kim on Wed, 09 Jun 2010 05:37:00 EDT in Game Design
Defining rewards, punishments, and flow in terms of validation
Read More... | 19 Comments

Narrative Replayability  Featured Blogs
Posted by Taekwan Kim on Wed, 10 Feb 2010 08:37:00 EST in Game Design
Some thoughts on creating greater narrative replayability by increasing the ludic depth of narrational navigation
Read More... | 5 Comments

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