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December 2, 2016
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Taekwan Kim's Expert Blogs

Posted by Taekwan Kim on Fri, 28 Jun 2013 01:25:00 EDT in Design
Why actually do stories and systems have to be mutually exclusive?


Posted by Taekwan Kim on Fri, 12 Apr 2013 09:13:00 EDT in Design
On diegesis, Left 4 Dead, Donald Rumsfeld, and Squash


Posted by Taekwan Kim on Wed, 06 Feb 2013 07:22:00 EST in Design
On the virtues, and difficulties, of approaching rule design to tell stories with mechanics


Posted by Taekwan Kim on Fri, 25 Jan 2013 12:35:00 EST in Design
A rambling entry, and semi- response to Jonathan Jones’s “Sorry MoMA”


Posted by Taekwan Kim on Wed, 19 Dec 2012 09:05:00 EST in
Violence in games is a red herring.


Posted by Taekwan Kim on Fri, 23 Nov 2012 07:54:00 EST in
A response to “Hey Baby, Do You Dyad?”


Posted by Taekwan Kim on Sat, 27 Oct 2012 12:02:00 EDT in
Let's give respect where it's due.


Posted by Taekwan Kim on Fri, 21 Sep 2012 12:21:00 EDT in
GW2 succeeds by "not doing the things that nobody ever thought of not doing"


Posted by Taekwan Kim on Wed, 09 May 2012 08:18:00 EDT in
Is creating “meaning” through user unfriendliness just another form of psychological manipulation?


Posted by Taekwan Kim on Sat, 14 Apr 2012 12:42:00 EDT in Design
Thoughts on Egos, Archetypes, and Mass Effect 3


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