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February 23, 2017
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Taekwan Kim's Comments

Comment In: [Blog - 05/24/2016 - 02:02]

Ah, I haven 't played ...

Ah, I haven 't played Witcher 3 so I wouldn 't be able to comment on that quest, to my shame. r n r nI absolutely agree, though, that genuine development of moral understanding must be individual, so in general support the idea that decisions should come from the player, ...

Comment In: [Blog - 05/05/2016 - 01:22]

The RPG elements are optionally ...

The RPG elements are optionally attached, but the game 's core gameplay could be retained even with no leveling system. I 'm going to have to strenuously disagree with that. It also does seem that focusing so much on what RPGs should be has rather derailed the discussion from what ...

Comment In: [News - 04/20/2016 - 02:12]

@Krzysztof Lewicki r nI was ...

@Krzysztof Lewicki r nI was rather scratching my head at that too. The original Bloomberg article seems to imply that Valve is somehow endorsing CSGO Lounge because Valve has requested information from them previously to identify gamblers, and the Lounge apparently uses Valve 's logo on their site, but is ...

Comment In: [Blog - 09/15/2015 - 02:51]

I want to mention Bushido ...

I want to mention Bushido Blade as another game worth studying. That game highlights the problem that sword mechanics often focus far too much on trying to simulate the physical control of a swing. Instead, Bushido Blade was fundamentally built around defensive reaction and thinking, and mostly abstracted the swing ...

Comment In: [Blog - 09/09/2015 - 07:20]

I think the difficulty with ...

I think the difficulty with this is that mainstream games this seems to be an unnecessary distinction to me, but for the sake of discussion I 'll use that term operate through rulesets, through win/loss or success/fail states, to generate the bulk of their experiences. As a result, embedding rhetoric ...

Comment In: [Blog - 08/24/2015 - 02:51]

I think the difficulty is ...

I think the difficulty is that unique moments in games actually have to be completely new rulesets separate from the core game for them to be unique . Even when a ruleset is genuinely interesting, you can 't really do it justice without having to flesh out a whole new ...

Comment In: [News - 08/21/2015 - 12:03]

I think difficulty increases can ...

I think difficulty increases can avoid too much controversy as long as they are not unique exceptions that ignore the underlying systems/fiction/authorial message. r n r nI 'm in particular reminded of the Detroit Megacity guards in early versions of N.E.O. Scavenger. These NPCs patrol the area around DMC, armed ...

Comment In: [Blog - 08/21/2015 - 01:47]

That 's interesting, I didn ...

That 's interesting, I didn 't see anything in this article about not doing anything that might possibly offend people. It even expressly says the content doesn 't necessarily need to be changed, merely that devs should be aware of the potential meaning of their content. The author does highlight ...

Comment In: [Blog - 08/13/2015 - 03:22]

Okay, I have to say ...

Okay, I have to say right off the bat that I 'm truly sorry for the length of my comments. It 's asking a lot for anyone to read that much, and that 's really cool of you that you bothered to do so. r n r nYes, I agree ...

Comment In: [News - 08/14/2015 - 02:23]

I wonder how much this ...

I wonder how much this has to do, however, with player skill level its interesting you use CS as the example here--a game with particularly high skill requirements . r n r nWe often forget that skill in games much as in any other challenging activity has as much to ...

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