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February 25, 2017
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Taekwan Kim's Comments

Comment In: [Blog - 05/24/2016 - 02:02]

I think Mr. Shogren is ...

I think Mr. Shogren is operating from three premises: r n1. Confirmation bias and rationalization are real the Dragon Commander statistic cited at the end is a good example of how frequently they occur . r n2. Because confirmation bias is real, moral relativism can have self-justifying or worse consequences. ...

Comment In: [Blog - 05/05/2016 - 01:22]

Leveling systems in CRPGs aren ...

Leveling systems in CRPGs aren 't really about the player inhabiting the game, though. They 're essentially about skill checks and expanding the number or difficulty of skill checks the player character can pass. There is, of course, a long running debate about this, but the abstraction of limiting the ...

Comment In: [News - 04/20/2016 - 02:12]

@Krzysztof Lewicki r nI was ...

@Krzysztof Lewicki r nI was rather scratching my head at that too. The original Bloomberg article seems to imply that Valve is somehow endorsing CSGO Lounge because Valve has requested information from them previously to identify gamblers, and the Lounge apparently uses Valve 's logo on their site, but is ...

Comment In: [Blog - 09/15/2015 - 02:51]

I also wanted to mention ...

I also wanted to mention Sui Generis, or rather Exanima, which is in early access on Steam now, by the same devs using the same mechanics.

Comment In: [Blog - 09/09/2015 - 07:20]

I think the difficulty with ...

I think the difficulty with this is that mainstream games this seems to be an unnecessary distinction to me, but for the sake of discussion I 'll use that term operate through rulesets, through win/loss or success/fail states, to generate the bulk of their experiences. As a result, embedding rhetoric ...

Comment In: [Blog - 08/24/2015 - 02:51]

I think the difficulty is ...

I think the difficulty is that unique moments in games actually have to be completely new rulesets separate from the core game for them to be unique . Even when a ruleset is genuinely interesting, you can 't really do it justice without having to flesh out a whole new ...

Comment In: [News - 08/21/2015 - 12:03]

I think difficulty increases can ...

I think difficulty increases can avoid too much controversy as long as they are not unique exceptions that ignore the underlying systems/fiction/authorial message. r n r nI 'm in particular reminded of the Detroit Megacity guards in early versions of N.E.O. Scavenger. These NPCs patrol the area around DMC, armed ...

Comment In: [Blog - 08/21/2015 - 01:47]

That 's interesting, I didn ...

That 's interesting, I didn 't see anything in this article about not doing anything that might possibly offend people. It even expressly says the content doesn 't necessarily need to be changed, merely that devs should be aware of the potential meaning of their content. The author does highlight ...

Comment In: [News - 08/14/2015 - 02:23]

I agree with the sentiment ...

I agree with the sentiment here that advocates can be as guilty of positive cognitive bias as opponents are of negative bias , but I 'd have to disagree with the conclusion expressed. r n r nThe aesthetics of violence are often part of the authorial message of a work. ...

Comment In: [Blog - 08/13/2015 - 03:22]

My apologies, I would like ...

My apologies, I would like to directly respond but I am not entirely clear on the meaning of your comment. Would you mind clarifying r n r nDo you mean that I should take that thought experiment in order to recognize that playing games is unfairly maligned compared to reading ...

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