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Taekwan Kim's Comments

Comment In: [Blog - 04/12/2013 - 09:13]

Hey guys, I want to ...

Hey guys, I want to apologize for taking my time in responding. Some very interesting points were raised, and I felt the need to consider them thoroughly before trying to add to the discussion. r n r nMr. Boss, I think you ve pretty much hit the heart of the ...

Comment In: [Blog - 02/06/2013 - 07:22]

Oh wow, that s really ...

Oh wow, that s really high praise too high Really, I feel I m just groping about in the dark as much as anyone, more than most even. But I do appreciate that, very much. Thank you. r n r nAbout the idea that the player character s narrative must ...

Comment In: [Blog - 01/25/2013 - 12:35]

I want to express my ...

I want to express my sincere apologies that part 2 won 't be going up until this coming Wednesday. An unexpected hardware failure with my computer cost me several days of work, and I was unable to get part 2 wrapped up in time. Once again, I am terribly sorry ...

Comment In: [Blog - 12/19/2012 - 09:05]

I feel I need to ...

I feel I need to talk about what I believe are successful approaches to addressing this problem from a design perspective this blog post was meant to be descriptive, not prescriptive . r n r nBeyond providing the requisite feedback to allow a player to understand how one is impacting ...

Comment In: [Blog - 11/20/2012 - 02:12]

Ms. Richards, I want to ...

Ms. Richards, I want to apologize terribly belatedly for the dismissive tone of my previous comment. It was needlessly defensive, stemming from a falsely perceived accusation that games are underdeveloped as an art form, and I am genuinely sorry that the above comment was discouraging, exclusionary, and nonconstructive. Again, my ...

Comment In: [News - 12/04/2012 - 11:11]

I 'm no expert, but ...

I 'm no expert, but isn 't Stern 's product notoriety That 's what he specifically sells. Unless SE is trying to do the same with H:A which, I guess, might actually be the case , again I don 't really see how a tarnished reputation is going to help ...

Comment In: [Blog - 11/23/2012 - 07:54]

I would appreciate it if ...

I would appreciate it if we could keep the discussion germane to the topic, namely being, the experience of gameplay.

Comment In: [Feature - 11/22/2012 - 04:00]

I like this , but ...

I like this , but also this is good . r n r nMore seriously, this was a great read. The active pursuit of understanding why we do things, what compels us to do them is one of the noblest. And I think Mr. Smith 's conclusion is actually quite ...

Comment In: [Blog - 09/21/2012 - 12:21]

I think the other thing ...

I think the other thing about GW2 is that it so often feels like a rat race, emphasis on the race part. I mean, that 's basically a given in MMOs, but dynamic events seem to exacerbate the problem, or at least crystallize it. r n r nYou 're constantly ...

Comment In: [Blog - 05/09/2012 - 08:18]

Mr. Scheinberg, I 'm not ...

Mr. Scheinberg, I 'm not sure about sociometer theory, but my own approach was more Jungian though probably similar in both theory and practice . Also not sure if the following will qualify as advice , but I 'll try to describe the psychological processes as I understand them, imperfectly ...

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