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April 25, 2019
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Taekwan Kim's Comments

Comment In: [Blog - 02/17/2017 - 10:24]

Thank you for taking the ...

Thank you for taking the time to read and respond. Before going into how I arrived at the central idea in question, I would point out that, as far as I can discern, both of us only have access to anecdotal evidence at the moment, which is to say that ...

Comment In: [Blog - 06/28/2016 - 11:22]

I 'm not too sure ...

I 'm not too sure the problem with the Labyrinth the Path of Exile content being discussed here is the timing of its availability so much as it is that it s a mini-roguelike portion that s suddenly dropped into the game. That type of perma-fail mechanic is not encountered ...

Comment In: [News - 02/10/2017 - 01:03]

I think for a lot ...

I think for a lot of us this announcement arouses both fear and hope at the same time. But ultimately all the uncertainty really boils down to a general lack of confidence in the Discovery algorithm as well as Steam 's review system, which can be a rather self-perpetuating problem. ...

Comment In: [Blog - 02/07/2017 - 10:21]

Might I suggest cognitively fulfilling ...

Might I suggest cognitively fulfilling Cognitively, as it can be both emotionally or intellectually so. r n r n Admittedly, fulfilling seems to suggest substantial , which is problematic given that we 're not always looking for heavy or challenging content sometimes we just want a gentle or painlessly affirmative ...

Comment In: [Blog - 01/27/2017 - 10:45]

Mr. Stewart, my sincere apologizes ...

Mr. Stewart, my sincere apologizes for such a delayed response I was unable to get to it until today, though your thoughts have been on my mind since Wednesday. I want to firstly say that your comments didn t come off as too strong indeed, I actually agree with them, ...

Comment In: [Blog - 08/22/2016 - 01:52]

Responding to Mr. McCarty: These ...

Responding to Mr. McCarty: These are rather rudimentary observations based on limited personal experience with games that have paid advantages, but engagement for non-paying players seems to depend strongly on two factors. r n r n1 The core gameplay is actually quite good. Stating the obvious here, but if the ...

Comment In: [Blog - 05/24/2016 - 02:02]

I think Mr. Shogren is ...

I think Mr. Shogren is operating from three premises: r n1. Confirmation bias and rationalization are real the Dragon Commander statistic cited at the end is a good example of how frequently they occur . r n2. Because confirmation bias is real, moral relativism can have self-justifying or worse consequences. ...

Comment In: [Blog - 05/05/2016 - 01:22]

Leveling systems in CRPGs aren ...

Leveling systems in CRPGs aren 't really about the player inhabiting the game, though. They 're essentially about skill checks and expanding the number or difficulty of skill checks the player character can pass. There is, of course, a long running debate about this, but the abstraction of limiting the ...

Comment In: [News - 04/20/2016 - 02:12]

@Krzysztof Lewicki r nI was ...

@Krzysztof Lewicki r nI was rather scratching my head at that too. The original Bloomberg article seems to imply that Valve is somehow endorsing CSGO Lounge because Valve has requested information from them previously to identify gamblers, and the Lounge apparently uses Valve 's logo on their site, but is ...

Comment In: [Blog - 09/15/2015 - 02:51]

I also wanted to mention ...

I also wanted to mention Sui Generis, or rather Exanima, which is in early access on Steam now, by the same devs using the same mechanics.

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