Tanya X. Short's Blog
Tanya Short is the director of Kitfox Games and Co-Coordinator of Pixelles. She has worked on and off in games since 2003, from odd jobs to Lead Designer. Her "official" designer credits include Boyfriend Dungeon, Moon Hunters, The Secret World, Age of Conan, and Dungeons of Fayte. Contact her at @tanyaxshort on Twitter anytime.
What do Dark Souls, Harvest Moon, The Witcher 3, and Night in the Woods have in common? This analysis offers a philosophy and tips for achieving cozy aesthetics, mechanics, narratives, and work environments.
A designer delves into the relationship between reasoning and behaviour in procedurally generated AI personalities, and makes a few practical suggestions for an improved player experience.
A designer explains methodologies and philosophies behind personality generation in games.
Russian & Eastern European sales data aggregated from 18 different indie games on Steam points to a few patterns worth keeping an eye on.
There are so many ways to throw away feedback you don't want to hear -- but these are the best.
A veteran game designer reveals common mistakes and misunderstandings in the profession, and ways to try and improve the craft.
Tanya X. Short's Comments
[Blog - 07/31/2017 - 10:27]
Yep, pricing entertainment is hard ...
Yep, pricing entertainment is hard because the value is completely personal and subjective. But, that being said... r n r nDo not use self-reported willingness to buy from randos as anything correlated with actual market behaviour. Plus your poll anchors peoples ' expectations... I mean, if you had asked whether ...
[News - 02/23/2016 - 04:01]
Thanks Osama r n r ...
Thanks Osama r n r nAs for what we changed... so many things Maybe everything. Okay, not quite everything, but... pretty close, other than the core vision of the game. r n r nA few examples: the UI of time passing, plot exposition, how to end an adventure, feedback after ...
[News - 02/12/2016 - 02:45]
[News - 01/12/2016 - 04:02]
Thanks It 's impossible to ...
Thanks It 's impossible to have riveting drama without a dose of comedy... or compelling epic adventure without a dose of the everyday.
[Blog - 12/14/2015 - 01:54]
[Blog - 11/10/2015 - 02:42]
I added a couple of ...
I added a couple of paragraphs at the end to clarify, as I doubt you were the only reader confused about the takeaway. Here 's the snippet: r n r n Seriously though, it 's very easy to get defensive about your game when it 's raw and rough. You ...