Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 29, 2015
arrowPress Releases
March 29, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Taro Omiya's Blog


Taro Omiya is the founder of Omiya Games, an independent game studio focused on experimental games. He has experience in game, software, and web development.


Member Blogs

Posted by Taro Omiya on Mon, 23 Mar 2015 12:53:00 EDT in Audio, Design, Programming, Art, Indie
Style is an important method to distinguish yourself from others game developers. I describe a method for seeking a design, visual, and/or audio style that allows the developers to be honest and unique.

Posted by Taro Omiya on Mon, 05 Jan 2015 01:17:00 EST in Business/Marketing, Indie
Now would be a good time to look at 2014 in retrospect and see what I achieved. This includes going indie full-time, 7 finished games, and establishing a new local game developer community.

Posted by Taro Omiya on Wed, 22 Oct 2014 03:19:00 EDT in Design, Programming, Indie
Suddenly, Thousands is a mob-controlling puzzle game developed for Bacon Game Jam 08. In this Post Mortem, we discuss the strength in Suddenly, Thousands' level progression, embracing accidents, and danger of making your development process open-source.

Posted by Taro Omiya on Tue, 30 Sep 2014 01:46:00 EDT in Design, Indie, Smartphone/Tablet
Developing this game was a significant departure from what I usually make, and while it's clear to me that I've polished my skills in making fun games, I'm still miles off from one that's capable of conveying a message, let alone a story.

Posted by Taro Omiya on Tue, 21 Jan 2014 03:34:00 EST in Business/Marketing, Design, Indie
Having established the company at 2013, #OneGameAMonth proved to be a perfect opportunity to get a head-start on creating a library of games to work for in 2014. Brace yourself, because we'll be looking through several games at once in this long 2013 post

Global Game Jam 2014 is just around the corner, so I'm here to make a list of what you should do and shouldn't do in this wonderfully chaotic event.

Taro Omiya's Comments

Comment In: [Blog - 01/09/2014 - 09:06]

I completely agree. Global Game ...

I completely agree. Global Game Jam is the best place for beginners to learn how to make a game with a deadline, AND professionals to re-learn how to be creative. An excellent place where enthusiasm and will-power means more than experience and talent.

Comment In: [Blog - 05/09/2013 - 09:02]

Tell me, how many e-mails ...

Tell me, how many e-mails from people you never met who promise you a great return on your investment have you answered r n r nTell me, how does your email, asking us to give your game idea money and resources, differ from the above r n r nI am ...

Comment In: [Blog - 05/02/2013 - 08:49]

Hey, Jon Thanks for the ...

Hey, Jon Thanks for the compliments And definitely give The Sentient Cube a whirl, and let me know what you think. I think I kept it faithful to Katamari pretty well minus some time-constraint mistakes . r n r nAs for the Nintendo 's advice, it 's actually pretty simple: ...

Comment In: [Blog - 01/24/2013 - 08:53]

My main reason for suggesting ...

My main reason for suggesting game engines are, of course, to help you get your game done faster. Really, any tool that you think will get the job done fast and well are perfect for Global Game Jam. r n r nBut since you 've asked, here are just a ...

Comment In: [News - 03/01/2010 - 06:43]

It seems that these rankings ...

It seems that these rankings are based on commercial successes. It's the only explanation I can find that makes RPI ideal for the list, and why USC is ranked higher than DigiPen.