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Taro Omiya's Blog

 

Taro Omiya is the founder of Omiya Games, an independent game studio focused on experimental games. He has experience in game, software, and web development.

 

Member Blogs

Posted by Taro Omiya on Fri, 06 May 2016 01:01:00 EDT in Design, Programming, Indie
It feels like a miracle that in-between organizing a game jam and answering Unity questions for VR Hackathon participants, we were able to make an experimental and decently popular puzzle platformer. Here is the Hidden in Plain Sight post-mortem!


Posted by Taro Omiya on Mon, 28 Dec 2015 01:57:00 EST in Programming, Indie
hack.source.net is a Ludum Dare 34 game jam entry and my first attempt at an online multiplayer game. Despite being an unoptimized experience, I'm proud of what I was able to make in the short time I was given.


Posted by Taro Omiya on Fri, 15 May 2015 01:01:00 EDT in Indie
For Ludum Dare 32, we hosted our second Ludum Dare Real-World Meeting here at the Tech Valley Game Space (TVGS) in Troy, NY, USA. How did it turn out? Get ready for the super-detailed TVGS post-mortem!


Posted by Taro Omiya on Mon, 27 Apr 2015 12:52:00 EDT in Design
In less than a week of submission, my third Ludum Dare entry, Star Driller Ultra has 76 votes, making it the most popular entry I’ve put up in the Game Jam. I have a major confession to make about the game: I hate it.


Posted by Taro Omiya on Fri, 24 Apr 2015 01:43:00 EDT in Art, Console/PC, Indie
So a lot of praises has been made about the graphics in our Ludum Dare game, Star Driller Ultra. How did we make such beautiful graphics in a short amount of time? Well, actually, it’s a lot easier than you think.


Posted by Taro Omiya on Mon, 23 Mar 2015 12:53:00 EDT in Audio, Design, Programming, Art, Indie
Style is an important method to distinguish yourself from others game developers. I describe a method for seeking a design, visual, and/or audio style that allows the developers to be honest and unique.



Taro Omiya's Comments

Comment In: [Blog - 12/28/2015 - 01:57]

Basically, they take a long ...

Basically, they take a long to setup and debug: the game has to be built, and at least one instance has to be running to test any changes. There 's also a lot of different connection combinations you have to test when searching for bugs or verifying fixes.

Comment In: [Blog - 05/15/2015 - 01:01]

That does help. Thanks We ...

That does help. Thanks We 'll try that next time. r n r nAlso, no problems for the Let 's Play. You definitely had a great interpretation of the theme

Comment In: [Blog - 05/11/2015 - 02:32]

Erma Gerd We played your ...

Erma Gerd We played your game r nhttps://www.youtube.com/watch v DDyeUNciX1Y index 112 list PLsz-l93sVz99rRoExz-R9jYKu7HmshXDt r n r nNice to read a post-mortem on a neat implementation of asynch gameplay. Ultimately, it felt hard to coordinate with the team I was working with, but the opposing-team generated obstacles were really interesting. ...

Comment In: [Blog - 04/27/2015 - 12:52]

I admit, that 's what ...

I admit, that 's what I suspect is going on with the large number of votes on Star Driller Ultra now at the two-and-a-half week mark with 132 votes . Pretty or innovative graphics goes a long way in getting attention, but I simply don 't see the game as ...

Comment In: [Blog - 01/09/2014 - 09:06]

I completely agree. Global Game ...

I completely agree. Global Game Jam is the best place for beginners to learn how to make a game with a deadline, AND professionals to re-learn how to be creative. An excellent place where enthusiasm and will-power means more than experience and talent.

Comment In: [Blog - 05/09/2013 - 09:02]

Tell me, how many e-mails ...

Tell me, how many e-mails from people you never met who promise you a great return on your investment have you answered r n r nTell me, how does your email, asking us to give your game idea money and resources, differ from the above r n r nI am ...