Taro Omiya's Blog
Taro Omiya is the founder of Omiya Games, an independent game studio focused on experimental games. He has experience in game, software, and web development.
hack.source.net is a Ludum Dare 34 game jam entry and my first attempt at an online multiplayer game. Despite being an unoptimized experience, I'm proud of what I was able to make in the short time I was given.
For Ludum Dare 32, we hosted our second Ludum Dare Real-World Meeting here at the Tech Valley Game Space (TVGS) in Troy, NY, USA. How did it turn out? Get ready for the super-detailed TVGS post-mortem!
In less than a week of submission, my third Ludum Dare entry, Star Driller Ultra has 76 votes, making it the most popular entry Iíve put up in the Game Jam. I have a major confession to make about the game: I hate it.
So a lot of praises has been made about the graphics in our Ludum Dare game, Star Driller Ultra. How did we make such beautiful graphics in a short amount of time?
Well, actually, itís a lot easier than you think.
Style is an important method to distinguish yourself from others game developers. I describe a method for seeking a design, visual, and/or audio style that allows the developers to be honest and unique.
Now would be a good time to look at 2014 in retrospect and see what I achieved. This includes going indie full-time, 7 finished games, and establishing a new local game developer community.
Taro Omiya's Comments
[Blog - 12/28/2015 - 01:57]
Basically, they take a long ...
Basically, they take a long to setup and debug: the game has to be built, and at least one instance has to be running to test any changes. There 's also a lot of different connection combinations you have to test when searching for bugs or verifying fixes.
[Blog - 05/15/2015 - 01:01]
That does help. Thanks We ...
That does help. Thanks We 'll try that next time. r n r nAlso, no problems for the Let 's Play. You definitely had a great interpretation of the theme
[Blog - 05/11/2015 - 02:32]
Erma Gerd We played your ...
Erma Gerd We played your game r nhttps://www.youtube.com/watch v DDyeUNciX1Y index 112 list PLsz-l93sVz99rRoExz-R9jYKu7HmshXDt r n r nNice to read a post-mortem on a neat implementation of asynch gameplay. Ultimately, it felt hard to coordinate with the team I was working with, but the opposing-team generated obstacles were really interesting. ...
[Blog - 04/27/2015 - 12:52]
I admit, that 's what ...
I admit, that 's what I suspect is going on with the large number of votes on Star Driller Ultra now at the two-and-a-half week mark with 132 votes . Pretty or innovative graphics goes a long way in getting attention, but I simply don 't see the game as ...
[Blog - 01/09/2014 - 09:06]
I completely agree. Global Game ...
I completely agree. Global Game Jam is the best place for beginners to learn how to make a game with a deadline, AND professionals to re-learn how to be creative. An excellent place where enthusiasm and will-power means more than experience and talent.
[Blog - 05/09/2013 - 09:02]
Tell me, how many e-mails ...
Tell me, how many e-mails from people you never met who promise you a great return on your investment have you answered r n r nTell me, how does your email, asking us to give your game idea money and resources, differ from the above r n r nI am ...