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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
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arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
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February 10, 2012
 
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Blogs

Taure Anthony's Comments

Comment In: Seriously Gears of War [Blog - 05/09/2011 - 12:18]

I agree with this. Probably ...

I agree with this. Probably added into the design just because you try to figure out what achievements you want in your game. Thank-God its only an achievement/option and not goal/task in the game.

Comment In: Max Anarchy Extends Platinum Games' Relationship With Sega [News - 01/26/2011 - 07:14]

Mad World was totally awesome. ...

Mad World was totally awesome.

Comment In: Twisted Pixel Unveils Ms. Splosion Man [News - 12/03/2010 - 02:06]

Twisted Pixel brings me back ...

Twisted Pixel brings me back to early 90's development. I love their games and would work at a studio like this before any AAA developer. Day one Ms. Splosion Mam man .

Comment In: Twisted Pixel's Bear: Character Key To Games [News - 11/25/2010 - 02:27]

I agree. ...

I agree.

Comment In: Finding Personality in Games [Feature - 11/25/2010 - 02:45]

First off thank-you for taking ...

First off thank-you for taking the time out for posting this blog Josh. I am a big fan of Twisted Pixel, I honestly have to say that this blog alone gives more insight into game design then I have read in full game design books . This is game design ...

Comment In: MIGS 2010: World Of Goo Dev Tells Publishers To Create Indie Team Within [News - 11/09/2010 - 01:58]

I agree, there is so ...

I agree, there is so much strength within being indie or indie-minded that this is the most fulfilling part of game development IMO. Focus groups with millions of dollars to make games ....Nah...give me a small tight-knit group of passionate talented gamers with the money to financially make games they ...

Comment In: The Designer's Notebook: Don't March, Dance! [Feature - 10/28/2010 - 04:10]

I find joy in the ...

I find joy in the simple things in games. This was a great read, I am taking notes.

Comment In: My Industry Drive or Why I Love You, Tim Schafer [Blog - 11/03/2010 - 01:12]

Everyone thinks they are a ...

Everyone thinks they are a creative person. The key is doing something about it.

Comment In: Mikami Chose Bethesda For 'Most Independent Development Environment' [News - 11/03/2010 - 06:54]

Exactly. ...

Exactly.

Comment In: Mikami Joins ZeniMax With Tango Gameworks Acquisition [News - 10/28/2010 - 09:34]

@Ujn Hunter Agreed. I'm interested ...

@Ujn Hunter Agreed. I'm interested to see how this works. More Mikami goodness please.

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