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February 10, 2012
 
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
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February 10, 2012
 
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Blogs

Ted Brown's Comments

Comment In: Where Skyrim Massively Failed [Blog - 12/08/2011 - 12:00]

To say the real problem ...

To say the real problem is PC gaming and gamepads is pretty ridiculous, just as the very concept of console controls being simple is misguided and archaic. My PC is hooked up to a projector, and I sit in a relaxing chair. It's a natural environment for a gamepad, not ...

Comment In: Breaking Skyrim [Blog - 11/21/2011 - 03:29]

Great insight, Taekwan And this ...

Great insight, Taekwan And this sentence was just... awesome significantly rewarded with hilarious amounts of agency. LOVE IT. Such a great, concise summary of a way we can reward the player without artifice.

Comment In: Gesamtkunstwerk – A discussion about Wagner and games [Blog - 11/17/2011 - 05:10]

Speaking as an English major ...

Speaking as an English major who studied the evolution of language, you are in a losing position if you are trying to enlighten the world as to the true meaning of a word that has taken on a life of its own.

Comment In: The Craft of Game Systems: General Guidelines [News - 11/18/2011 - 03:40]

This is great You've distilled ...

This is great You've distilled and articulated a lot of the wisdom I and probably many other folks have aggregated over years as front line designers. Thanks

Comment In: What You Might Not Know About the Latin American Games Industry [Blog - 10/18/2011 - 10:13]

Thanks for taking the time ...

Thanks for taking the time to write this informative post I've been excited about the potential of these markets for a while now, and this knowledge is valuable.

Comment In: GDC Online: Making The Game You Should Make, Not The One You Want To [News - 10/13/2011 - 01:04]

I think you should refer ...

I think you should refer to her previous success, Free Realms. I also think you should see if your daughter likes to play GoW3 even if you're not there. It's possible she just enjoys gaming with you.

Comment In: GDC Online: The Design Document That Made Deus Ex: Human Revolution Possible [News - 10/11/2011 - 01:27]

I'm super appreciative of all ...

I'm super appreciative of all these keynote summaries from game writers. There are some great ideas on how to tackle the process of writing a collaborative story that's woven into a game. Thanks

Comment In: Ludum Dare's October Challenge 2011 [Blog - 09/29/2011 - 02:14]

/rubs chin and ponders ...

/rubs chin and ponders

Comment In: How Crimson: Steam Pirates (#1 game on iPad) Was Built in just 12 Weeks. [Blog - 09/26/2011 - 02:05]

This is the crunchy, nutritious ...

This is the crunchy, nutritious stuff I love coming to Gamasutra for Thanks for writing and posting the article. I'm downloading the game now.

Comment In: I 'Like' What You Just Said On Gamasutra [Blog - 09/26/2011 - 02:31]

Thanks, guys, we've been itching ...

Thanks, guys, we've been itching for this for a while

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