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Posted by Terence Lee on Wed, 17 Apr 2013 12:56:00 EDT in Business/Marketing, Indie
Hitbox Team's first game, Dustforce, is just over a year old now. How well has it fared financially in the past year? In this article, we discuss in the sales of Dustforce in the context of our own goals.

Terence Lee's Comments

Comment In: [Blog - 04/17/2013 - 12:56]

GameMaker for the prototype custom ...

GameMaker for the prototype custom C DirectX engine for the full game. None of it carries over to our next game, since it 's 3D. We 're using Unity for that.

Comment In: [Blog - 02/14/2013 - 03:23]

Most gamers don 't know ...

Most gamers don 't know what they want though. People want what they 're familiar with, but they 'll embrace something radical if it 's of great quality. It 's up to designers to shape what the audience wants, not the other way around.