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PC is the mother of gaming, Sony/MS consoles are sterile |
| Posted by Colm McAndrews on Sat, 26 Jun 2010 05:03:00 EDT in
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| Bioware declared CVG that "PC is made for gaming". They mention controls, of course, but also genres fit for it. What's with genres that makes PC the mother of all gaming platforms? Let's see to it.
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Star Wars: The Old Republic - Please Save Us From Ourselves  |
| Posted by Colm McAndrews on Sun, 14 Feb 2010 04:13:00 EST in
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| Everyone mentions classes and combat but who knows the actual mechanics? They seem to assume everything works the usual WoW way. A linear sequence of quests until level-cap. Then dungeon raids to loot the coolest gear before others. And call them noobs. |
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Antithesis: commercial casual games or virtual worlds. MMO's |
| Posted by Colm McAndrews on Fri, 13 Nov 2009 11:47:00 EST in
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| I'm empathically inspectng the minds of online game-developers to understand why they all make such lousy products, why they treat players like children to be babysitted... what are their contradicting scopes + the marketing needs etc. |
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The reason why some videogames(i.e. Diablo3) are not RPG's. |
| Posted by Colm McAndrews on Mon, 26 Oct 2009 09:50:00 EDT in
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| This is an attempt at a better definition of a Roleplaying-game, with the usual benevolent help of the Universal Metre of Interaction... lastly you find out why Blizzard's take on Gauntlet is not an RPG as a proof that the system works. |
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Eskil Steenberg's Love. Interaction and MMO's |
| Posted by Colm McAndrews on Sun, 18 Oct 2009 02:46:00 EDT in
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| This is not a review or a description of this game. Why would you care? These are thoughts on realism in interactivity and why it's a paradox. |
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Against David Cage and Peter Molyneux's speeches at GDC Europe/GamesCom |
| Posted by Colm McAndrews on Sun, 04 Oct 2009 03:29:00 EDT in
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| Both these anti-conformist gentlemen are striving to profess mature and innovative game design and experiences. But they both made a mistake. Let's see what it was. |
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PC market decline? Bad for them good for us. |
| Posted by Colm McAndrews on Wed, 29 Jul 2009 11:52:00 EDT in
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| Some of the games conversions for PC don't sell as well as the original console versions. PC market can't seem to cover the game production expenses. Why? |
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Story, art and morality against interaction. |
| Posted by Colm McAndrews on Sun, 28 Jun 2009 12:36:00 EDT in
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| From time to time journalists ask themselves and their interviewed persons about the relation between videogames and the elements that belong to the older media. Lack of mental flexibility and good sense. Let's see why and what we can do about it. |
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MMOs: explaining the cloning. |
| Posted by Colm McAndrews on Tue, 02 Jun 2009 11:56:00 EDT in
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| At first there was a happy chaos in the persistant world primordial soup. Then something eerie happened. The antichrist came and enslaved us into a monstrous static shape. |
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Why separate gameplay elements? Unity is the way to progress. |
| Posted by Colm McAndrews on Sat, 18 Apr 2009 10:01:00 EDT in
Game Design
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| There's too much conflict between the action part and the musing part of a game. We need a concept that reconciles both. Critics to Left4Dead follow. This is a lengthy reply to "Opinion: Forget 'Combat Mode Engaged'" article. |
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