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Colm McAndrews's Comments

Comment In: Putting the 'Epic' in Epic Mickey [Feature - 07/23/2010 - 04:45]

The C C system for ...

The C C system for this game doesn't entirely convince me. At some point there must be a challenge, it can be either in the choices or in the consequences, because if all i have to do to choose is do or not do an OBVIOUS action paint or thinner ...

Comment In: Interview: EVE Online, And The 'Necessary Evil' Of A Steep Learning Curve [News - 06/01/2010 - 08:02]

Is there a way to ...

Is there a way to make EVE more accessible without dumbing it down, without taking away the complexity I think not. So yes, the more casual players, the younger, and the console folks are mistreated. But they already have EVERY other MMO... must they take this one too What about ...

Comment In: Interview: Eskil Steenberg Explains What Makes LOVE Different [News - 04/05/2010 - 03:05]

Well, if AI come to ...

Well, if AI come to destroy my monolith, even tho they cannot actually see it cause it took me 1 hour only to build walls around it and even tho it does no harm to them, i will NEVER have the time to find all the items necessary to build ...

Comment In: On Changing The Shape Of Interaction [Feature - 02/26/2010 - 04:00]

Why do people need to ...

Why do people need to discuss interaction inside narrative, when there's my blogs explaining everything :P

Comment In: Star Wars: The Old Republic - Please Save Us From Ourselves [Blog - 02/14/2010 - 04:13]

@Gonzalo Daniel Interesting and I ...

@Gonzalo Daniel Interesting and I agree: factions system can create consequences and maybe even fear and most obviously i hope there's a version of it in TOR. Clearly in WoW it's all limited to towns and its own NPC's, and it literally has no gameplay function... for example you can't ...

Comment In: A Little Piece Of Hell: Building The Secret World [Feature - 02/12/2010 - 04:10]

I'll be interested in this ...

I'll be interested in this game as long as they don't reveal that it has the usual babysitting quests system.

Comment In: Against David Cage and Peter Molyneux's speeches at GDC Europe/GamesCom [Blog - 10/04/2009 - 03:29]

A thing doesn't affect a ...

A thing doesn't affect a person the same way it would affect another, because we don't have the same experience - that's also an ultimate truth . That's an OBVIOUS truth, i'd say. And what i was trying to tell is that those elements of a read or of watching ...

Comment In: Story, art and morality against interaction. [Blog - 06/28/2009 - 12:36]

Your explanation of interaction is ...

Your explanation of interaction is a bit too technical, too much entangled with mechanic preoccupations to be useful, it gives sort of scientific explanations with a lot of details that, i repeat, aren't helpful to anybody, first of all they don't make things clearer, then they aren't new in anyway, ...

Comment In: Antithesis: commercial casual games or virtual worlds. MMO's [Blog - 11/13/2009 - 11:47]

No. What made WoW great ...

No. What made WoW great is the accessibility. Before WoW levelling was painful, then it became easy, linear, rewarding, addictive. And everyone thought well to use the same system... and they also tried to make it more accessible as they went... see for example the big marker in the map ...

Comment In: The reason why some videogames(i.e. Diablo3) are not RPG's. [Blog - 10/26/2009 - 09:50]

humans interact with it . ...

humans interact with it . Humans are useless, humans are the foam out of waves it may add them beauty but they're not necessary. Just as how Macbeth is a great play for what's said into it, not for the way some bozo reads it or feels about it. For ...

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