Thibaud de Souza's Blog
Our game studio, Anime 3D SFX, is an exploratory platform welcoming aspiring game makers. So, people come and go, adding their own little touch without much commitment or stress.
One colleague described this process as 'a casual IT business'. Although I can't encourage anybody to tread this uncertain path just yet, I've been trying to break away from several aphorisms that game makers readily take for granted:
"Work hard, play hard".
This is the way to hell; I've been there.
"Bad games are bad forever".
Okay if you make boxed products. Otherwise try to think about games a different way.
Previously worked as a 3D/game platform architect at ECitySky, China.
Educated in the UK.
How would I introduce myself?
My first game and first solo project, Antistar 3D: Rising, was reviewed by iOS mag iFanzine, they later selected it as one of their top 10 games of the year (2010, I believe).
Somewhat revealing is the fact that I not only built this game, but also the tech behind it, from the ground up.
I'm itching to start a blog here to share our success-or-lack-thereof stories. Fools learn from experience so it might be ...interesting.
Anime 3D SFX's third game, Darwin's Nightmare, harnesses the power of evolution to generate a wide variety of evolving, mutating foes.
Thibaud de Souza's Comments
[Blog - 06/05/2015 - 01:14]
Well... you have your story: ...
Well... you have your story: marketing an indie game is soul-crushing work. r n r n The soul crushing came from me giving somebody a free version, and that person turned around rushing to be the first to write a negative review r n r nThere are 2 useful things ...
[Blog - 04/20/2014 - 05:19]
I remember writing a lot ...
I remember writing a lot of code for this kind of thing, but I have to say I really like this approach. r nI use a ball for my rigid body. it rolls along the walls, and the rotation of the actual model processes separately to keep things smooth.
[Blog - 04/18/2014 - 08:39]
Coming from similar experiences, I ...
Coming from similar experiences, I 'm experimenting with 20-30 minutes work sessions. It 's weird but suddenly I feel like I have a lot more time to work and do things.
[News - 04/21/2014 - 06:06]
As one of the linked ...
As one of the linked articles highlights: most game consoles and handhelds have long been unofficially available on the Chinese gray market to anyone who knows where to look. r n r nPlaces where you can buy consoles in China aren 't hidden or semi-secret. Nor is there an illegal ...
[Blog - 09/12/2013 - 08:38]
I have yet to see ...
I have yet to see more than anecdotic evidence that Apple is trying to go down-market in China with the 5C pending solid evidence, I will stick to the idea that Chinese want a cheap iPhone is fabricated by western media. r nWhat I see around Beijing is the Apple ...
[Blog - 08/28/2013 - 12:14]
This is a strategy you ...
This is a strategy you can implement aggressively uniformly, on all communications between the scripting platform and the underlying engine by funnelling all writes and batching them to the underlying engine as a single command so, no write occurs until control returns to the engine you can also avoid read ...